CYBERSPORT.KG
Sign in
AIM 1×1 CYBERSPORT.KGRegistration14 Nov4/64
Play
HomeMatchesCustom lobbyTournamentsHighlights
Community
RankingsTeamsPlayersTeammatesNewsForumClubsClub ladders
Tools
Skin Changer2D demo viewerAnti-cheatNades3D NadesPracticeBracket generatorReaction Lab
Tournament operator
Rules About
CYBERSPORT.KG

The esports platform of Kyrgyzstan

Sections
NewsMatchesTournamentsRankings
Community
Anti-cheatBracket generator2D demo viewerTeamsPlayersForumClubs
Information
AboutCS2 tournament operatorRulesTerms of ServicePrivacy Policy
© 2026 CYBERSPORT.KG — All rights reserved·Terms of Service·Privacy PolicyBy signing in with Steam, you accept the Terms of Service and the Privacy Policy.system by MVS
Matchmaking 5×5
0/ 10 in queue
Start game
Custom lobby
Playing now
No matches right now — start a search
MatchesTournamentsNewsForumProfile
CS2Tier BFinished

ONLINE MIX CYBERSPORT.KG #6

25,800 KGSPrize pool
45/128Participants
November 12 at 07:30 PMStarts
OnlineLocation

Tournament chat

Shared chat for players and viewers
Tournament general chat
No messages yet

Highlights

20 clips

Prize places

Pool 25,800 KGS
Place 1
50% of entry fees
≈ 12,900 KGS
Place 2
30% of entry fees
≈ 7,740 KGS

Description

An online cybersport.kg mix in the format of our LAN mixes at «Каганате»: the same captain drafts, but played from home.

Come alone, leave with a team. Registration is individual: each player applies for themselves, and rosters are assembled through a draft on the tournament page. The organizer appoints captains, who take turns picking players from the shared pool. There are no PTS limits, either per player or for the total roster: a captain picks you because they want to play with you.

HOW IT WORKS

Thursday, November 12. Registration closes at 19:00 Bishkek time, and the draft begins on the tournament page. The first matches start at 19:30. Picks follow a snake draft: one round goes from left to right, the next from right to left, so the first-pick advantage does not accumulate. The bracket is double elimination, matches are Bo1, maps use MR12, and overtime uses MR3. Map pool: Mirage, Dust II, Inferno, Nuke, Ancient, Anubis, Cache. Pick-ban and server assignment are automatic.

All matches are played on the platform's servers: stats, demos, and ratings are recorded automatically. After the tournament, everyone can open their maps, check scores, damage, and clutches, and review the demo in the 2D viewer and 3D replay.

WHAT YOU NEED

A cybersport.kg account linked to Steam, a paid entry fee, stable internet, and a free evening. An anti-cheat client is not required for this tournament, but demos are recorded on every map, and disputed moments will be reviewed after the match. Be on the site by 19:00: draft picks have a timer, and captains choose from players who are present.

Players who are not drafted onto a roster go into the reserve pool. If someone drops out, a substitute comes from the reserve pool, so everyone has a chance to play.

ENTRY FEE AND PRIZES

The entry fee is 600 KGS per person. Pay through О!Банк directly on the site: click “Pay and apply,” and the site will display a QR code with the exact amount. You can pay with any Kyrgyzstan banking app. The amount may include tyiyns (for example, 599.37): transfer that exact amount, as it identifies your payment. Your application will appear in the list automatically a few seconds after payment; there is no need to send a receipt. The prize pool is formed from entry fees and split between the top two places: 50% for first, 30% for second. Exact amounts will be announced after registration closes; they depend on how many people pay to participate.

Rules

1. GENERAL PROVISIONS

1.1.The tournament is organized by the cybersport.kg platform in Counter-Strike 2.

1.2.By registering, a participant confirms that they have read and agree to the rules. Ignorance of the rules does not exempt a participant from responsibility.

1.3.The organizer may change the rules before the tournament begins by notifying participants on the tournament page. Changes during the tournament are permitted only to correct obvious errors and cannot retroactively change the results of completed matches.

1.4.All disputes not covered by the rules are decided by the tournament's head referee. Their decision is final.

1.5.The organizer may refuse participation or remove a participant from the tournament without refunding the entry fee for violating the rules, cheating, insults, disrupting matches, or attempting to arrange a fixed result.

2. PARTICIPANTS AND ACCOUNTS

2.1.A participant must have a cybersport.kg account linked to Steam. Playing on someone else's account (account sharing) is prohibited and punishable by removal from the tournament.

2.2.The Steam account must not have active VAC or Game Bans for CS2, or bans for cheating on third-party platforms issued less than 2 years before the tournament.

Mix tournament

MIX

Solo registration. Before the start the organiser appoints captains, and they take turns picking players into teams of 5. Whoever is left goes to the reserve for substitutions.

Entry fee600 KGS
About the tournament
FormatDouble Elimination
Roster5×5
Pick & ban readiness5 minIf a captain does not confirm, the system does it for them
Server join15 minAt least 4 players and !ready, or a technical loss
Entry fee600 KGS
RostersCaptain draft
Organizercybersport.kg
Champion
mareefishy
mareefishy
Champion roster
Overview
Bracket
Participants
Matches
Results
Highlights
all 20
Tournament MVPBest player of the tournament
2.15
Rating
2.53
K/D
167
ADR
51%
HS
86%
KAST
6
Maps
Tournament flow
  1. Announced
  2. RegistrationNov 10
  3. LiveNov 12
  4. 4FinishedNov 13

RULES

The full rules are in the “Rules” tab. The essentials: play fair, treat others decently, and join the server on time—you have 10 minutes from when the match is assigned.

Questions: use the tournament chat or Telegram @xmvsx.

2.3.Nicknames must not contain insults, profanity, political or religious slogans, or advertising. The organizer may require a nickname change.

2.4.A player may be registered for only one team within a tournament.

2.5.Participants must provide accurate information. Providing false information results in removal from the tournament.

3. ROSTERS (FULL MIX, CAPTAIN DRAFT)

3.1.Registration is individual: players apply to a shared pool.

3.2.Before the start, the organizer appoints captains. Captains take turns picking players from the pool on the draft page. Picks follow a snake draft: one round goes from left to right, the next from right to left, and so on. Thus, the last captain in a round picks twice in a row, and the first-pick advantage does not accumulate. The pick order and time limit are visible to everyone on the draft page.

3.3.Each captain has a limited time to pick (shown on the draft page). If a captain does not pick in time, the system selects a player automatically and the turn passes on. A timed-out pick cannot be recovered.

3.4.PTS ratings do not apply in this mode: the captain determines the roster.

3.5.Players not selected for rosters are placed in the reserve pool. A substitute from the reserve pool may be brought in only through the organizer.

3.6.Refusing to play for the team that selected a player is equivalent to withdrawal from the tournament without an entry-fee refund.

3.7.Agreements between captains to assemble rosters in advance (“you take these players, I'll take those”) are prohibited. If collusion is discovered, the draft is redone and the captains are disqualified.

4. MATCH FORMAT

4.1.The map format is MR12: the first team to win 13 rounds wins.

4.2.At 12:12, MR3 overtime is played with a starting balance of $10,000. Sides switch every 3 rounds. If overtime ends 3:3, another overtime is played under the same rules until a winner is determined.

4.3.Starting sides are determined by a knife round: the winner chooses a side with !stay (stay) or !switch (switch).

4.4.Server settings are set automatically by the platform and cannot be changed by participants.

4.5.A match is considered started from the first round after the knife round. The result recorded by the server is official.

4.6.Tournament map pool: Mirage, Dust II, Inferno, Nuke, Ancient, Anubis, Cache. Pick-ban is handled by the platform; the sequence of steps depends on the series format and is shown to participants on screen.

5. PAUSES

5.1.Tactical pause: !pause. Each team has three 30-second pauses per map, plus one additional pause in overtime.

5.2.Technical pause: !tech. It may be used only for a genuine technical problem: a game crash, connection loss, equipment failure, or outside noise at the venue.

5.3.Total technical-pause time is limited to 10 minutes per map per team. Once the limit is exhausted, the team must continue playing or use a tactical pause.

5.4.To end a pause, both teams must use !unpause.

6. DISCONNECTS AND RESTORATION

6.1.If a player disconnects, the team must immediately call a technical pause.

6.2.A player has a total of 10 minutes per map to return. If the player does not return, the team plays with an incomplete roster.

6.3.If a round is played incorrectly due to a server or game malfunction, a rollback is used: !backup <round number>, with confirmation from both teams. A rollback may go back no more than 3 rounds and requires either the opponent's consent or a referee's decision.

6.4.A match interrupted through the platform's fault resumes from the point of interruption through round restoration. A full map replay may be ordered only by a referee.

7. FAIR PLAY

7.1.Any third-party software that provides an advantage is prohibited: cheats, macros, scripts, game-file modifications, and overlays displaying game information.

7.2.Exploiting map or game bugs is prohibited: leaving the map boundaries, passing through textures, shooting through surfaces that cannot be penetrated, pixel walks, and boosting on invisible objects. Standard player boosting is allowed.

7.3.Match-fixing, intentionally losing, and betting on one's own matches are prohibited.

7.4.Revealing information about opponents' positions as a spectator or eliminated player (ghosting) is prohibited.

7.5.The organizer may request a demo recording, screenshots, and screen access for review. Refusal is treated as an admission of a violation.

7.6.The penalty for violations of this section is removal from the tournament without an entry-fee refund and a platform ban ranging from 6 months to permanent.

8. RESULTS AND PROTESTS

8.1.Match results are recorded automatically. Statistics and the demo recording are available on the match page.

8.2.A captain must submit a protest no later than 30 minutes after the match ends, through the organizer's contact channels, specifying the match number, round, and nature of the complaint.

8.3.Protests without evidence (a demo, screen recording, or screenshot) will not be considered.

8.4.Protests against decisions made by a referee during a match must be submitted immediately, before the next round begins.

9. CONDUCT

9.1.Respectful treatment of opponents, referees, spectators, and staff is mandatory.

9.2.Insults, threats, and incitement of hostility based on nationality, religion, or any other characteristic are prohibited.

9.3.Spam and flooding in the in-game and tournament chats are prohibited.

9.4.Advertising third-party resources and gambling is prohibited.

10. ONLINE VENUE

10.1.Each participant is responsible for their own equipment and connection. Problems on a participant's end are not grounds for a replay.

10.2.A stable connection with ping of up to 60 ms to the platform's servers and wired internet are recommended. Playing over mobile internet or a VPN is not recommended and does not entitle a participant to a replay.

10.3.Participants must be reachable via the organizer's Discord or Telegram throughout the tournament day.

10.4.Lateness: teams have 10 minutes to join the server from the time the match is assigned. A team that does not join in time receives a forfeit loss for the map; if more than 20 minutes late, a forfeit loss for the match.

10.5.Participants are not required to record their screens, but if unfair play is suspected, the organizer may request a screen broadcast showing the monitor and hands.

10.6.Participant streams are allowed with a delay of at least 2 minutes. Streaming without a delay is treated as ghosting.

12. ENTRY FEE AND PRIZES

12.1.The participation fee of 600 KGS per player is paid when applying, using the О!Банк QR code for the exact amount shown on the site. An application is considered confirmed once the payment is credited.

12.2.Payments are automatically linked to accounts by amount, so you must transfer the exact amount shown, including tyiyns, before the QR code expires. If payment succeeds but your application does not appear within 15 minutes, contact the organizer and attach your receipt.

12.3.Entry fees may be refunded only if the organizer cancels the tournament or an application is withdrawn before registration closes.

12.4.Entry fees are not refunded to participants removed for violating the rules.

12.5.Prizes are paid within 7 business days after the tournament ends. If a prize is defined as a share of collected entry fees, the final amount is calculated from actual paid entries and announced after registration closes.

12.6.Taxes and transfer fees are the recipient's responsibility.

13. CONTACT

13.1.All questions, protests, and reports of problems must be sent through the organizer's contact channels listed on the tournament page.

13.2.The tournament chat on cybersport.kg and the listed contacts are the official communication channels. Agreements in private messages without a referee have no effect.

mareefishy
Haizie
luvnalya
CHANGAN-UNI-Z
sunless
mareefishymareefishymareefishymareefishy1 place