AIM 1×1 — online one-on-one duels on aim_map. Every player competes for themselves; the winner takes 90% of the prize pool.
Saturday, November 14. Registration closes at 21:30 Bishkek time; the first matches start at 22:00. Matches are played online on the platform's servers: the server is assigned automatically, and its address appears on the website and in Telegram.
Each entry is for one player. The bracket uses double elimination: the first loss sends you to the lower bracket; the second eliminates you from the tournament. All matches are one map (Bo1); the grand final is best of three (Bo3).
There is one map — AIM Map from the Steam Workshop (the classic aim_map). It downloads automatically when you join the server. Armor (without a helmet) is provided free each round, there is no freeze time at the start of a round, and the next round starts after one second. A match is played to 13 round wins (MR12), with overtime at 12:12. Sides are decided by a knife round.
An account on cybersport.kg linked to Steam and Telegram, a paid entry fee, and a stable internet connection. You have 10 minutes from when the match is assigned to join the server and ready up; anyone who fails to do so receives a forfeit loss.
The entry fee is 111 KGS. Pay through О!Банк directly on the website: click “Pay and submit entry,” and the website displays a QR code with the exact amount. You can pay with any Kyrgyz banking app. The amount may include tyiyns (for example, 110.37): transfer exactly that amount, as it is used to identify the payment. Your entry will appear in the list automatically a few seconds after payment; there is no need to send the receipt anywhere.
The prize pool is made up of entry fees. The winner takes 90% of the pool. We will announce the exact amount after registration closes; it depends on how many people pay to participate.
The full rules are in the “Rules” tab. The essentials: play fair, use your own account, and join the server on time.
Questions — in the tournament chat or on Telegram @xmvsx.
1.1.The AIM 1×1 Counter-Strike 2 tournament is held online by the cybersport.kg platform on November 14, 2026. Matches start at 22:00 Bishkek time.
1.2.By registering, a participant confirms that they have read and agree to the rules. Ignorance of the rules does not exempt a participant from responsibility.
1.3.All disputes not covered by the rules are resolved by the tournament's head referee. Their decision is final.
1.4.The organizer may deny participation or remove a participant from the tournament without refunding the entry fee for violating the rules, cheating, insults, disrupting matches, or attempting to arrange a fixed result.
2.1.This is a solo tournament: each player submits their own entry and competes only for themselves.
2.2.Participants must have a cybersport.kg account linked to Steam and Telegram. Playing on someone else's account (account sharing) is prohibited and results in removal from the tournament.
2.3.The Steam account must not have any active VAC or Game Ban bans for CS2.
2.4.Nicknames must not contain insults, profanity, political or religious slogans, or advertising.
3.1.The bracket is double elimination for up to 64 players: a player who loses in the upper bracket moves to the lower bracket; a player who loses in the lower bracket is eliminated.
3.2.The organizer determines the seeds after registration closes.
3.3.All matches are one map (Bo1). The grand final is best of three (Bo3), with every map in the series played on AIM Map. No additional match is played after the grand final.
3.4.Registration closes at 21:30. An entry is considered submitted once the entry fee has been received.
4.1.The map is AIM Map (Steam Workshop, id 3084291314). The server loads it automatically, and the map downloads for the player upon joining.
4.2.The map format is MR12: the first player to win 13 rounds wins. At 12:12, MR3 overtime is played until a winner is determined.
4.3.Sides are determined by a knife round: the winner chooses a side using !stay or !switch.
4.4.Server settings: armor (vest without helmet) is provided free each round, there is no freeze time at the start of a round, and the break between rounds is 1 second. Settings are set by the platform and cannot be changed by participants.
4.5.To ready up for the start, enter !ready in server chat.
4.6.The result recorded by the server is official.
5.1.The platform assigns the server automatically. Its address is shown on the match page and sent via Telegram.
5.2.Players have 10 minutes from when the match is assigned to join the server and enter !ready. A player who fails to do so within that time receives a forfeit loss in the match.
5.3.If neither player joins within the time limit, the referee determines the result.
6.1.A technical pause is called with !tech and may be used only for a genuine technical issue: a game crash, connection loss, or equipment failure. The total limit is 5 minutes per map.
6.2.If a player disconnects, the round may be restored at the referee's discretion.
6.3.Each participant is responsible for their own equipment and connection. Issues on the participant's side are not grounds for a replay.
7.1.Cheats, macros, scripts, modifying game files, and exploiting map bugs are prohibited.
7.2.Match fixing, intentionally losing, and receiving outside assistance are prohibited.
7.3.The organizer may request a demo recording, screenshots, and a screen broadcast for verification. Refusal is treated as an admission of a violation.
7.4.The penalty is removal from the tournament without an entry fee refund and a ban from the platform.
8.1.Match results are recorded automatically. Statistics and the demo recording are available on the match page.
8.2.A protest must be submitted no later than 15 minutes after the match ends through the organizer's contact channels, specifying the match, round, and nature of the complaint. Protests without evidence will not be considered.
9.1.The participation fee is 111 KGS per player and is paid when submitting an entry using the О!Банк QR code for the exact amount shown on the website. The entry is confirmed once payment is received.
9.2.Payment is linked to the account automatically by its amount, so you must transfer exactly the specified amount, including tyiyns, before the QR code expires. If payment goes through but your entry does not appear within 15 minutes, contact the organizer and attach the receipt.
9.3.The entry fee can be refunded only if the organizer cancels the tournament or the entry is withdrawn before registration closes.
9.4.The prize pool is made up of participants' entry fees. The tournament winner receives 90% of the prize pool. The final amount is calculated from entries actually paid for and announced after registration closes.
9.5.The prize is paid within 7 business days after the tournament ends. Taxes and transfer fees are the recipient's responsibility.
10.1.Send all questions, protests, and problem reports to the tournament chat on cybersport.kg or via Telegram @xmvsx.