An online mix tournament by cybersport.kg with the Aberon Discord community: players from Kyrgyzstan and Kazakhstan can take part. You don't need a ready-made team—register individually, and rosters are drafted right on the tournament page.
The organizer appoints captains, who take turns picking players from the shared pool. There are no PTS limits—neither per player nor for the total roster: a captain picks you because they want to play with you.
Sunday, September 27. Registration closes at 13:00 Bishkek time (12:00 Astana time), and the draft begins on the tournament page. The first matches start immediately afterward. The draft uses a snake order: one round goes left to right, the next right to left, so the advantage of the first pick does not accumulate. The bracket is double elimination, matches are Bo1, maps use MR12, and overtime uses MR3. Map pool: Mirage, Dust II, Inferno, Nuke, Ancient, Anubis, Cache. Pick-ban and server allocation are automatic.
All matches are played on the platform's servers: stats, demos, and ratings are recorded automatically. After the tournament, everyone can open their maps, check the score, damage, and clutches, and review demos in the 2D viewer and 3D replay.
The entry fee is 200 KGS for Kyrgyzstan and 1000 KZT for Kazakhstan. When applying, choose a payment method: Kyrgyzstan pays by number or QR code; Kazakhstan pays via Kaspi using a card or phone number. Include your cybersport.kg nickname in the transfer comment and send the receipt to Telegram @cybersportkgs_admin—your application is confirmed based on that receipt.
The prize pool is 92% of all entry fees collected: 60% for first place, 32% for second. Exact amounts will be announced after registration closes; they depend on how many people have paid to participate.
1. Register on cybersport.kg and link Steam and Telegram.
2. On this page, click “Participate” and apply as an individual player.
3. Pay the entry fee using your chosen method and send the receipt to Telegram @cybersportkgs_admin.
4. Watch the tournament page: gathering time, draft, and matches are posted here.
1.1.The tournament is held by the cybersport.kg platform together with the Aberon Discord community in Counter-Strike 2. Players from Kyrgyzstan and Kazakhstan may participate.
1.2.By registering, participants confirm that they have read and agree to the rules. Ignorance of the rules does not exempt participants from responsibility.
1.3.The organizer may change the rules before the tournament begins by notifying participants on the tournament page. Changes during the tournament are permitted only to correct clear errors and cannot retroactively change the results of matches already played.
1.4.All disputes not covered by these rules are decided by the tournament's head referee. Their decision is final.
1.5.The organizer may deny participation or remove a participant from the tournament without refunding the entry fee for violating the rules, cheating, insults, disrupting matches, or attempting to arrange a fixed result.
2.1.Participants must have a cybersport.kg account with Steam linked. Playing on someone else's account (account sharing) is prohibited and results in removal from the tournament.
5. Join Discord: https://discord.gg/cybersportkgs
A cybersport.kg account with Steam linked, Telegram linked, a paid entry fee, stable internet, and a free day. An anti-cheat client is not required for this tournament, but demos are recorded for every map, and disputed moments will be reviewed after the match. Be on the site by 12:00: draft picks are timed, and captains choose from players who are present.
Players who are not drafted onto a roster go into the reserve. If someone drops out, a replacement comes from the reserve, so everyone has a chance to play.
The full rules are in the “Rules” tab. In short: play fair, treat others decently, and join the server on time—you have 10 minutes to join from when the match is assigned.
Questions: use the tournament chat or Telegram @cybersportkgs_admin.
2.3.Nicknames must not contain insults, profanity, political or religious slogans, or advertising. The organizer may require a nickname change.
2.4.A player may be registered for only one team in a tournament.
2.5.Participants must provide accurate information. False information results in removal from the tournament.
3.1.Registration is individual: players apply to a shared pool.
3.2.Before the start, the organizer appoints captains. Captains take turns selecting players from the pool on the draft page. Picks follow a snake order: one round goes left to right, the next right to left, and so on. Thus, the last captain in a round picks twice in a row, and the advantage of the first pick does not accumulate. The pick order and time limit are visible to everyone on the draft page.
3.3.Captains have a limited time for each pick (shown on the draft page). If a captain runs out of time, the system automatically selects a player and moves to the next pick. A timed-out pick is not returned.
3.4.PTS ratings do not apply in this mode: the captain determines the roster.
3.5.Players not selected for rosters are placed in the reserve. A substitute from the reserve may join only through the organizer.
3.6.Refusing to play for the team that selects you is equivalent to withdrawal from the tournament without an entry fee refund.
3.7.Agreements between captains on prearranged rosters (“you take these players, I'll take those”) are prohibited. If collusion is discovered, the draft will be redone and the captains disqualified.
4.1.Maps use MR12: the first team to win 13 rounds wins.
4.2.At 12:12, MR3 overtime is played with starting money of $10,000. Sides switch every 3 rounds. If overtime ends 3:3, another overtime is played under the same rules until a winner is determined.
4.3.Starting sides are decided by a knife round: the winner chooses a side with !stay (stay) or !switch (switch).
4.4.Server settings are set automatically by the platform and cannot be changed by participants.
4.5.A match is considered started from the first round after the knife round. The result recorded by the server is official.
4.6.Tournament map pool: Mirage, Dust II, Inferno, Nuke, Ancient, Anubis, Cache. Pick-ban is handled by the platform; the sequence of steps depends on the series format and is shown to participants on screen.
5.1.Tactical pause: !pause. Each team has three 30-second pauses per map, plus one additional pause in overtime.
5.2.Technical pause: !tech. It may be taken only for a genuine technical problem: game crash, connection loss, equipment failure, or outside noise at the venue.
5.3.Total technical pause time is limited to 10 minutes per map per team. Once the limit is exhausted, the team must continue playing or use a tactical pause.
5.4.To end a pause, both teams must use !unpause.
6.1.If a player disconnects, the team must immediately call a technical pause.
6.2.A player has 10 minutes in total per map to return. If the player does not return, the team plays with an incomplete roster.
6.3.If a server or game failure causes a round to be played incorrectly, a rollback is used: !backup <round number>, with confirmation from both teams. A rollback may go back no more than 3 rounds and requires the opponent's agreement or a referee's decision.
6.4.A match interrupted due to a platform failure is resumed from the point of interruption through round restoration. A full map replay is ordered only by a referee's decision.
7.1.Any third-party software that provides an advantage is prohibited: cheats, macros, scripts, modification of game files, and overlays showing in-game information.
7.2.Exploiting map or game bugs is prohibited: going outside the map, moving through textures, shooting through surfaces that cannot be penetrated, pixel walks, and boosting on invisible objects. Normal player boosting is allowed.
7.3.Match fixing, intentionally losing, and betting on your own matches are prohibited.
7.4.Revealing opponents' positions as a spectator or eliminated player (ghosting) is prohibited.
7.5.The organizer may request a demo recording, screenshots, and access to the screen for review. Refusal is treated as an admission of a violation.
7.6.Penalty for violating this section: removal from the tournament without an entry fee refund and a platform ban ranging from 6 months to permanent.
8.1.Match results are recorded automatically. Stats and the demo recording are available on the match page.
8.2.A captain must submit a protest no later than 30 minutes after the match ends through the organizer's contacts, stating the match number, round, and substance of the complaint.
8.3.Protests without evidence (demo, screen recording, screenshot) will not be considered.
8.4.Protests against decisions made by a referee during a match must be submitted immediately, before the next round begins.
9.1.Respect for opponents, referees, spectators, and staff is mandatory.
9.2.Insults, threats, and incitement of hatred based on nationality, religion, or any other characteristic are prohibited.
9.3.Spam and flooding in game chat and tournament chat are prohibited.
9.4.Advertising third-party resources and gambling is prohibited.
10.1.Each participant is responsible for their own equipment and connection. Issues on a participant's side are not grounds for a replay.
10.2.A stable connection with ping of up to 60 ms to the platform's servers and wired internet are recommended. Playing over mobile internet or a VPN is not recommended and does not entitle a participant to a replay.
10.3.Participants must remain reachable through the organizer's Discord or Telegram throughout the tournament day.
10.4.Lateness: teams have 10 minutes to join the server from when the match is assigned. A team that does not join in time receives a forfeit loss for the map; if more than 20 minutes late, a forfeit loss for the match.
10.5.Participants are not required to record their screens, but if unfair play is suspected, the organizer may request a screen broadcast showing the monitor and hands.
10.6.Participants may stream with a delay of at least 2 minutes. Streaming without a delay is treated as ghosting.
12.1.The entry fee is 200 KGS (Kyrgyzstan) or 1000 KZT (Kazakhstan). Participants choose the payment method and details when applying on the tournament page. An application is considered confirmed once the organizer has accepted the payment.
12.2.When making the transfer, participants must include their platform nickname and send the receipt to Telegram @cybersportkgs_admin. Without this, the payment cannot be identified.
12.3.Entry fees are refunded only if the organizer cancels the tournament or an application is withdrawn before registration closes.
12.4.Participants removed for violating the rules do not receive an entry fee refund.
12.5.Prizes are paid within 7 business days after the tournament ends. If a prize is defined as a share of collected entry fees, the final amount is calculated from entries actually paid for and announced after registration closes.
12.6.Taxes and transfer fees are the recipient's responsibility.
13.1.All questions, protests, and problem reports must go through the organizer's contacts listed on the tournament page.
13.2.The tournament chat on cybersport.kg and the listed contacts are the official communication channels. Agreements made in private messages without a referee have no effect.