

A team LAN tournament by cybersport.kg at the Cyberzone computer club — 4-й микрорайон, 6а/1. Put together a five-player team and come play in person: your opponents will be in the next row, and the final will be played in front of spectators.
This is a PTS-based tournament — the combined PTS of the starting roster must not exceed 21.5. Strong players are balanced by those still improving, so the bracket will not have teams made up entirely of top players.
Saturday, November 7. Gather at the club from 10:00; the first matches start at 10:30. Registration is open until 09:30 on tournament day.
Double elimination bracket: one loss does not eliminate a team; it continues in the lower bracket. All bracket matches are played on one map (Bo1); the grand final is first to two wins (Bo3). Maps use MR12, with MR3 overtime. Map pool: Mirage, Dust II, Inferno, Nuke, Ancient, Anubis, Cache. Pick/ban and server assignment are automatic on the match page.
Matches are played in waves: teams without a match wait to be called at the club. Watch the tournament page and Telegram — the bot will send a message when your match is ready.
All matches are played on platform servers: stats, demos, and ratings are recorded automatically. Tournament maps count toward CYBERZONE LADDER — every match at the club brings you closer to ladder prizes.
The combined PTS of the five starting-roster players is calculated when the application is submitted; the substitute is not included. The site calculates it automatically: if the roster exceeds 21.5, you will not be able to apply — replace someone and try again. A total of exactly 21.5 is allowed. A substitute may play only if the roster with that player also meets the limit.
The entry fee is 600 KGS per person — 3000 KGS per team, paid by the captain in one payment. Payment is made through О!Банк directly on the site: the captain clicks “Pay and Apply,” and the site displays a QR code with the exact amount — payment can be made using any Kyrgyzstan banking app. The amount may include tyiyns (for example, 2999.37): transfer the exact amount, as it is used to identify the payment. The application appears on the list automatically a few seconds after payment; there is no need to send a receipt anywhere.
The prize pool is funded by entry fees: 60% for first place, 30% for second. We will announce the exact amounts after registration closes — they depend on how many teams have paid to participate.
Five players (and, optionally, one substitute) with cybersport.kg accounts and linked Steam accounts, a team on the site, a linked Telegram account for the captain, and a paid entry fee. The club provides the PCs; you can and should bring your own mouse, keyboard, headphones, and mousepad — and your config on a USB drive or in the Steam cloud. Arrive by 10:00 so you have time to set up your station without rushing before the first map.
Cyberzone: Бишкек, 4-й микрорайон, 6а/1. Route in 2GIS: https://go.2gis.com/gLZZs
The full rules are in the “Rules” tab. The essentials: play fair and behave respectfully. Hitting the desk and swearing loudly enough for the whole club to hear carry penalties; physical violence means disqualification and a ban. The club is hosting us, so behave accordingly.
Questions — in the tournament chat or on Telegram @xmvsx. See you at Cyberzone.
1.1.The CYBERZONE LAN CLASS #1 tournament is organized by the cybersport.kg platform together with the Cyberzone computer club in Counter-Strike 2.
1.2.Date and venue: Saturday, November 7, 2026, Cyberzone computer club, Бишкек, 4-й микрорайон, 6а/1. Participants gather from 10:00; matches begin at 10:30 (Bishkek time).
1.3.By registering, a participant confirms that they have read and agree to these rules. Ignorance of the rules does not exempt anyone from responsibility.
1.4.The organizer may change the rules before the tournament begins by notifying participants on the tournament page. Changes during the tournament are allowed only to correct obvious errors and cannot retroactively change the results of matches already played.
1.5.All disputes not covered by these rules are decided by the tournament's head referee. The referee's decision is final.
1.6.The organizer may refuse participation or disqualify a team without refunding the entry fee for violating the rules, cheating, insults, disrupting matches, or attempting to arrange a fixed result.
2.1.Participants must have a cybersport.kg account with a linked Steam account. Playing on someone else's account (account sharing) is prohibited and results in the team's disqualification from the tournament.
2.2.A Steam account must not have an active VAC ban or Game Ban for CS2, or a ban for cheating on third-party platforms issued less than 2 years before the tournament.
2.3.Nicknames must not contain insults, profanity, political or religious slogans, or advertising. The organizer may require a nickname change.
2.4.A player may be registered for only one team in a tournament, including as a substitute.
2.5.Participants must provide accurate information. At the venue, a referee may verify a player's identity against their account. False information results in disqualification from the tournament.
2.6.The team captain must have a linked Telegram account: match calls and referee messages are sent through it.
3.1.Teams register through an application submitted by the captain on cybersport.kg, specifying a starting roster of five players. One substitute may also be registered.
3.2.The combined PTS of the five starting-roster players must not exceed 21.5. A total of exactly 21.5 is allowed. The substitute's PTS is not included in the total.
3.3.The site calculates the total automatically using players' PTS when the application is submitted. An application exceeding the limit cannot be submitted. Changes to a player's PTS after submission do not affect the application's validity.
3.4.A substitute may come in between maps only if the roster playing the map also has a combined PTS of no more than 21.5. A violation results in a forfeit of the map.
3.5.Roster changes after registration closes are allowed only through the organizer and only if the limit is met.
3.6.A player not registered for the team is prohibited from playing for it; a violation results in a match forfeit.
3.7.A team must start every map with a full roster of five players. If fewer than five players are at the venue when the match begins, the referee may allow the team to play with four; a team with three or fewer players may not play the match.
4.1.Double elimination bracket: a team is eliminated after its second loss. Teams that lose in the upper bracket move to the lower bracket.
4.2.All bracket matches are played on one map (Bo1). The grand final is first to two wins (Bo3). There is no grand final reset (a second final if the lower-bracket team wins).
4.3.The organizer determines the bracket seed after registration closes; the bracket is published on the tournament page before matches begin.
4.4.The map format is MR12: the first team to win 13 rounds wins.
4.5.At 12:12, MR3 overtime is played with a starting balance of $10,000. Sides switch every 3 rounds. If overtime ends 3:3, another overtime is played under the same rules until a winner is determined.
4.6.Starting sides are determined by a knife round: the winner chooses a side with the !stay (stay) or !switch (switch) command.
4.7.Tournament map pool: Mirage, Dust II, Inferno, Nuke, Ancient, Anubis, Cache. The captain conducts pick/ban on the match page; the order of steps depends on the series format and is shown on screen. In Bo3, the deciding map is determined by pick/ban.
4.8.Server settings are configured automatically by the platform and cannot be changed by participants.
4.9.A match is considered to have started at the first round after the knife round. The result recorded by the server is official.
5.1.Tactical pause — !pause. Each team has three 30-second pauses per map, plus one additional pause in overtime.
5.2.Technical pause — !tech. It may be taken only for a genuine technical problem: a game crash, a frozen PC, or a malfunction of peripherals or club equipment.
5.3.Total technical pause time is limited to 10 minutes per map per team. Once the limit is exhausted, the team must continue playing or use a tactical pause.
5.4.To end a pause, both teams must use the !unpause command.
5.5.If club equipment malfunctions, the referee may move a player to another station. The time needed to move does not count toward the technical pause limit.
6.1.If a player disconnects, the team must immediately call a technical pause and summon a referee.
6.2.A player has a total of 10 minutes per map to return. If the player does not return, the team plays with fewer players.
6.3.If a server or game malfunction causes a round to be played incorrectly, a rollback is used: !backup <round number>, with confirmation from both teams. A rollback may go back no more than 3 rounds and requires the opponent's consent or a referee's decision.
6.4.A match interrupted due to a platform or club issue (server, network, electricity) resumes from the point of interruption through round restoration. A full map replay may be ordered only by a referee.
7.1.Any third-party programs that provide an advantage are prohibited: cheats, macros, scripts, modifications to game files, and overlays displaying game information. Running programs from personal storage devices on club PCs is prohibited, except for CS2 configuration files.
7.2.Exploiting map or game bugs is prohibited: leaving the map boundaries, passing through textures, shooting through surfaces that cannot normally be penetrated, pixel walks, and boosting on invisible objects. Normal boosting on another player is allowed.
7.3.Fixed matches, intentional losses, and betting on one's own matches are prohibited.
7.4.Looking at opponents' monitors and passing information about opponents' positions to a team as a spectator, eliminated player, or via a broadcast (ghosting) are prohibited.
7.5.The organizer may request a demo recording and inspect a player's station. Refusal is treated as an admission of a violation.
7.6.The penalty for violating this section is disqualification of the team without a refund of the entry fee and a platform ban ranging from 6 months to a lifetime.
8.1.Match results are recorded automatically. Stats and demo recordings are available on the match page.
8.2.A protest must be submitted by the captain to a referee at the venue within 15 minutes after the match ends, specifying the match number, round, and nature of the complaint.
8.3.Protests without evidence (a demo, screen recording, or referee testimony) will not be considered.
8.4.Protests against decisions made by a referee during a match must be submitted immediately, before the next round begins.
9.1.Respectful treatment of opponents, referees, spectators, club staff, and club property is mandatory.
9.2.Insults, threats, and incitement of hostility based on nationality, religion, or any other characteristic are prohibited.
9.3.Spamming and flooding in the in-game chat and tournament chat are prohibited.
9.4.Advertising third-party resources and gambling is prohibited.
9.5.Hitting desks or equipment, throwing peripherals, or swearing loudly enough for the whole room to hear results in a warning; a repeat offense results in a map forfeit. The person responsible must pay for damaged equipment according to the club's price list.
9.6.Physical violence and threats of physical harm result in the team's disqualification without a refund of the entry fee and a platform ban.
10.1.The tournament takes place at the Cyberzone computer club (4-й микрорайон, 6а/1). Equipment is provided by the venue. Personal peripherals are allowed: a mouse, keyboard, headphones, mousepad, and personal CS2 config. Connecting personal desktop PCs, storage devices containing programs, or network equipment is prohibited.
10.2.The captain must check in the team with a referee upon arrival, no later than 10:15. A team that has not checked in by 10:15 and has not notified the organizer may be disqualified; its opponent advances by forfeit. The entry fee is not refunded in this case.
10.3.Matches are played in waves as stations become available. Teams are called to matches on the tournament page, via Telegram, and verbally by a referee. From the time of the call, a team has 10 minutes to take its seats and join the server; being more than 10 minutes late results in a map forfeit, and more than 20 minutes late results in a match forfeit. Teams may leave the club between matches after notifying a referee.
10.4.The referee determines seating. Station setup (config, sensitivity, resolution, headphones) must be completed before the map starts: teams have up to 5 minutes after taking their seats. No setup time is provided after the knife round.
10.5.Phones must be put away from the desk during a map. Using a phone during a map is prohibited; outside a match, phone use is unrestricted.
10.6.During a map, players may speak only to their own team. Outside assistance — by gestures, voice, or phone — is prohibited; if a spectator or eliminated player gives a team information, that team receives a warning, and a repeat offense results in a map forfeit.
10.7.Spectators may not come within two meters of gaming stations. Spectators who violate this rule will be removed from the venue.
10.8.Food and drinks at gaming stations are subject to club rules. The person responsible for spilling a drink on equipment must pay for the damage according to the club's price list.
10.9.Smoking, vaping, alcohol, and prohibited substances are not allowed at the venue. An intoxicated participant may not play matches, and the entry fee is not refunded.
10.10.Streaming your own matches from the venue is prohibited without the organizer's approval. The organizer may run an official broadcast; participants consent to filming and the publication of photos and videos from the tournament.
11.1.The entry fee is 600 KGS per player, 3000 KGS per team, paid by the captain in one payment when applying via an О!Банк QR code for the exact amount shown on the site. An application is considered confirmed once the payment has been credited.
11.2.Payments are linked to applications automatically by amount, so the exact amount shown, including tyiyns, must be transferred before the QR code expires. If payment succeeds but the application does not appear within 15 minutes, contact the organizer and attach the receipt.
11.3.Entry fees may be refunded only if the organizer cancels the tournament or an application is withdrawn before registration closes.
11.4.Entry fees are not refunded to teams disqualified for violating the rules or failing to appear.
11.5.The prize pool is funded by entry fees: 1st place — 60%, 2nd place — 30%. Final amounts are calculated based on team applications actually paid for and announced after registration closes.
11.6.Prize money is paid to the team captain within 7 business days after the tournament ends. Distribution within the team is at the team's discretion.
11.7.Taxes and transfer fees are the recipient's responsibility.
12.1.At the venue, the tournament's head referee handles all questions and protests. Outside the venue, use Telegram @xmvsx and the tournament chat on cybersport.kg.
12.2.Official communication channels are the tournament chat on cybersport.kg, the referee at the venue, and the listed contacts. Agreements between teams without a referee are not binding.