The fifth LAN mix by cybersport.kg — once again at the «Каганат» computer club.
You come alone — you leave with a team. Registration is individual: each player submits their own application, and rosters are assembled on-site through a draft. The organizer appoints captains, and they take turns picking players from the general pool — live, in front of everyone. Rating and points have nothing to do with it: the captain looks at you and picks you because they want to play with you.
We gather at the club, assemble rosters through a draft on the tournament page, and play a double elimination bracket. The draft pick order is snake: one round from left to right, the next from right to left, so the first-pick advantage does not accumulate. Map format is MR12, overtime is MR3. Pool: Mirage, Dust II, Inferno, Nuke, Ancient, Anubis, Cache. Pick-ban and server settings are automatic — no “let's play Dust”.
All matches are played on the platform servers: statistics, demos, and rating are recorded automatically. After the tournament, everyone will be able to open their maps, view the score, damage, clutches, and review the demo in the 2D viewer.
A cybersport.kg account linked to Steam, a paid entry fee, and a good mood. PCs and peripherals are provided by the club, but you can and should bring your own mouse, keyboard, headset, and mousepad. Arrive 30 minutes before the start: you will have time to set up your station and will not have to rush before the first map.
Those who are not selected into a roster during the draft go to the reserve. The reserve does not leave: if someone drops out, a substitute comes in from the reserve, so everyone has a chance to play.
The prize pool is formed from participants' entry fees and divided among the top three: 50% for first place, 30% for second. The exact amounts will be announced after registration closes — they depend on how many people ultimately paid for participation.
The full regulations are in the “Regulations” tab. In short: play fair, behave decently; penalties are provided for hitting the table and swearing loud enough for the entire club to hear, and physical violence results in a ban. The club is hosting us, and you should behave accordingly.
1.1.The tournament is held by the cybersport.kg platform in the Counter-Strike 2 discipline.
1.2.By registering, a participant confirms that they have read and agree to these regulations. Ignorance of the rules does not exempt one from liability.
1.3.The organizer may amend the regulations before the tournament begins by notifying participants on the tournament page. Changes during the tournament are permitted only to correct obvious errors and may not retroactively alter the result of matches already played.
1.4.All disputed situations not covered by these regulations are decided by the tournament head referee. Their decision is final.
1.5.The organizer may refuse participation or remove a participant from the tournament without refunding the entry fee for violating the regulations, cheating, insults, disrupting matches, or attempting to arrange a match result.
2.1.A participant must have a cybersport.kg account linked to Steam. Playing on someone else's account (account sharing) is prohibited and punishable by removal from the tournament.
2.2.
Questions — in the tournament chat or to the organizer. See you at «Каганат».
2.3.A nickname must not contain insults, profanity, political or religious slogans, or advertising. The organizer may require a nickname change.
2.4.One player may be registered for only one team within a single tournament.
2.5.A participant must provide accurate information. Providing false information results in removal from the tournament.
3.1.Registration is individual: players submit applications to the general pool.
3.2.Before the start, the organizer appoints captains. Captains take turns picking players from the pool on the draft page. The pick order is snake: one round from left to right, the next from right to left, and so on. Thus, the last captain in the round picks twice in a row, and the first-pick advantage does not accumulate. The pick order and pick timer are visible to everyone on the draft page.
3.3.A captain has limited time for their pick (indicated on the draft page). If a captain does not make a pick in time, the system selects a player automatically and the pick passes on. A pick missed due to time is not restored.
3.4.PTS rating does not apply in this mode: the captain determines the roster.
3.5.Players not selected into rosters are placed in the reserve. A substitution from the reserve is possible only through the organizer.
3.6.Refusing to play for the team that selected the player is equivalent to removal from the tournament without a refund of the entry fee.
3.7.Agreements between captains on pre-arranged rosters (“you take these ones, I take those ones”) are prohibited. If collusion is identified, the draft is redone and the captains are removed.
4.1.The map format is MR12: the first team to win 13 rounds wins.
4.2.At a score of 12:12, MR3 overtime is played with starting $10,000. Sides switch every 3 rounds. If overtime ends 3:3, another overtime is played under the same rules until a winner is determined.
4.3.Starting sides are determined by a knife round: the winner chooses a side using the !stay (stay) or !switch (switch) command.
4.4.Server settings are set automatically by the platform and cannot be changed by participants.
4.5.A match is considered started from the first round after the knife round. The result recorded by the server is official.
4.6.The tournament map pool: Mirage, Dust II, Inferno, Nuke, Ancient, Anubis, Cache. Pick-ban is conducted by the platform; the order of steps depends on the series format and is shown to participants on screen.
5.1.Tactical pause — !pause. Three 30-second pauses per map for each team, plus one additional pause in overtime.
5.2.Technical pause — !tech. It may only be used in case of a real technical issue: game crash, connection loss, equipment malfunction, or outside noise at the venue.
5.3.Total technical pause time is no more than 10 minutes per map per team. Once the limit is exhausted, the team must continue playing or use a tactical pause.
5.4.A pause is removed with the !unpause command from both teams.
6.1.If a player disconnects, the team must immediately take a technical pause.
6.2.A total of 10 minutes per map is given for the player's return. If the player does not return, the team plays shorthanded.
6.3.If a round was played incorrectly due to a server or game malfunction, a rollback is applied: !backup <round number> with confirmation from both teams. A rollback is possible for no more than 3 rounds back and only with the opponent's consent or by the referee's decision.
6.4.A match interrupted due to the platform's fault is replayed from the point of interruption through round restoration. A full map replay is assigned only by the referee's decision.
7.1.Any third-party programs that provide an advantage are prohibited: cheats, macros, scripts, modification of game files, and overlay programs with game information.
7.2.Exploiting map and game bugs is prohibited: going outside the map boundaries, passing through textures, shooting through impenetrable surfaces, pixel walks, and boosting on invisible objects. Regular player boosts are allowed.
7.3.Match-fixing, intentional losing, and betting on one's own matches are prohibited.
7.4.Revealing information about opponents' positions as a spectator or eliminated player (ghosting) is prohibited.
7.5.The organizer may request a demo recording, screenshots, and access to the screen for verification. Refusal is equivalent to admitting a violation.
7.6.Penalty for violations of this section: removal from the tournament without refunding the entry fee and a platform ban from 6 months to permanent.
8.1.The match result is recorded automatically. Statistics and the demo recording are available on the match page.
8.2.A protest must be submitted by the captain no later than 30 minutes after the match ends — through the organizer's contacts, specifying the match number, round, and the essence of the complaint.
8.3.A protest without evidence (demo, screen recording, screenshot) will not be considered.
8.4.Protests against decisions made by the referee during the match must be submitted immediately, before the next round begins.
9.1.Respectful treatment of opponents, referees, spectators, and staff is mandatory.
9.2.Insults, threats, and incitement of hatred based on nationality, religion, or any other grounds are prohibited.
9.3.Spam and flooding in game chat and tournament chat are prohibited.
9.4.Advertising third-party resources and gambling is prohibited.
10.1.The tournament takes place at the organizer's venue. Equipment is provided by the venue. Personal peripherals are allowed: mouse, keyboard, headset, mousepad. Connecting personal system units, storage devices, and network equipment is prohibited.
10.2.A participant must arrive at the venue no later than 30 minutes before the start of their match. Arriving more than 15 minutes late from the scheduled time results in a technical loss for the map; more than 30 minutes results in a technical loss for the match.
10.3.Workstation setup (config, sensitivity, resolution) is performed before the match starts. No setup time is provided after the knife round.
10.4.Phones must be removed from the desk during the match. Using a phone during a map is prohibited; outside a match, it is allowed freely.
10.5.Talking is allowed only with one's own team. Any communication with people outside the team during a map is prohibited, including gestures and outside hints.
10.6.Spectators are prohibited from approaching gaming stations closer than two meters and from giving players hints. A violating spectator will be removed from the venue.
10.7.Food and drinks at gaming stations are subject to the club rules. A drink spilled on equipment must be reimbursed by the responsible person according to the club price list.
10.8.Smoking, alcohol, and prohibited substances are not allowed at the venue. A participant under the influence will not be admitted to matches, and the entry fee will not be refunded.
11.1.Hitting the table, throwing peripherals, or damaging property — a 500 KGS fine and a warning. Any damage caused is reimbursed separately according to the club price list.
11.2.Profanity loud enough for the entire club to hear: first violation — 500 KGS fine, second — 1000 KGS, third — removal from the tournament and a platform ban.
11.3.Physical assault, fighting, or threats of physical violence — immediate removal from the tournament without refunding the entry fee and a 2-month platform ban. In case of serious consequences — a permanent ban and a report to the police.
11.4.The fine is paid on-site. Until payment, the team is not admitted to the next match; non-payment is equivalent to refusing to continue in the tournament.
11.5.The referee may issue a verbal warning for any behavior that interferes with other participants, even if it is not explicitly described above. Two verbal warnings result in a 500 KGS fine.
11.6.All fines and decisions are recorded in writing by the referee and published in the tournament chat after the match.
12.1.The participation fee and payment details are indicated on the tournament page. An application is considered confirmed after the organizer has accepted the payment.
12.2.When making a transfer, it is mandatory to specify your nickname on the platform. Without it, the payment cannot be identified.
12.3.A refund of the entry fee is possible only if the organizer cancels the tournament or if the application is withdrawn before registration closes.
12.4.A participant removed for violating the regulations will not receive an entry fee refund.
12.5.Prizes are paid within 7 business days after the tournament ends. If the prize is set as a share of collected entry fees, the final amount is calculated based on actually paid participations and announced after registration closes.
12.6.Taxes and transfer fees are borne by the recipient.
13.1.All questions, protests, and reports of issues must be submitted through the organizer's contacts indicated on the tournament page.
13.2.The official communication channel is the tournament chat on cybersport.kg and the indicated contacts. Agreements in private messages without a referee are not valid.