A team LAN tournament by cybersport.kg in partnership with the Kaganat computer club. Put together a five-player team and come play in person: your opponents will be in the next row, and the final will have spectators. No team? Sign up solo, and we’ll put one together.
This is a PTS-based tournament: the starting roster’s total PTS must not exceed 22.5. Strong players are paired with players still developing, so no team in the bracket consists entirely of top players.
Sunday, November 15. Arrive at the club from 10:00; the first matches start at 10:30. Registration is open until 09:30 on tournament day.
Double elimination bracket: one loss does not eliminate you; your team continues in the lower bracket. All bracket matches are one map (Bo1); the grand final is best of three (Bo3). Maps use MR12, with MR3 overtime. Map pool: Mirage, Dust II, Inferno, Nuke, Ancient, Anubis, Cache. Pick-bans and server assignments are automatic on the match page.
Matches run in waves: teams without a match wait at the club to be called. Keep an eye on the tournament page and Telegram—the bot will message you when your match is ready.
All matches run on platform servers: stats, demos and ratings are recorded automatically.
The total PTS of the five starting players is calculated when the application is submitted; the substitute is not included. The site calculates it automatically: if the roster exceeds 22.5, you cannot apply—replace someone and try again. Exactly 22.5 is allowed. A substitute may play only if the resulting lineup also meets the limit. Teams formed from solo players are subject to the same limit.
3000 KGS per team (600 per person), paid by the captain in one payment. Pay through O!Bank directly on the site: the captain clicks “Pay and apply,” and the site displays a QR code with the exact amount. You can pay using any Kyrgyzstan banking app. The amount may include tyiyns (for example, 2999.37): transfer the exact amount so the payment can be identified. Your application will appear in the list automatically a few seconds after payment; there is no need to send a receipt anywhere.
No team? Register solo for 400 KGS. Pay immediately using the same O!Bank QR code: without payment, your application will not enter the pool. Before the tournament starts, the organizers will form five-player teams from solo players within the PTS limit and appoint captains—no additional payment is required.
Invited to an existing team? Join it on the site, and the captain will register the roster with you in it. Your 400 KGS will count toward the team’s entry fee: the team will pay 3000 minus the amount already paid. A player’s share of the team fee is 600, so you will need to add 200.
If we cannot place you on a team, your fee will be refunded in full. If you withdraw your application yourself, you will receive a refund minus 20%.
80% of collected entry fees goes to prizes: 50% for first place and 30% for second. We will announce the exact amounts after registration closes; they depend on how many teams and players paid to participate.
Teams need five players (and, optionally, one substitute) with cybersport.kg accounts linked to Steam, a team on the site, and a captain with Telegram linked. Solo players need an account linked to Steam and Telegram. And a paid entry fee. The club provides the PCs; you can and should bring your own mouse, keyboard, headphones and mousepad, plus your config on a USB drive or in the Steam cloud. Arrive by 10:00 so you can set up your station without rushing before the first map.
Kaganat computer club, Bishkek. Route in 2GIS: https://go.2gis.com/ANs8m
The full rules are in the “Rules” tab. In brief: play fair and behave decently. Hitting the desk or swearing loudly across the club brings penalties; physical violence means disqualification and a ban. The club is hosting us, so act accordingly.
Questions? Ask in the tournament chat or on Telegram at @xmvsx. See you at Kaganat.
1.1.The KAGANAT LAN CLASS Counter-Strike 2 tournament is organized by cybersport.kg in partnership with the Kaganat computer club.
1.2.Date and venue: Sunday, November 15, 2026, Kaganat computer club, Bishkek (route: https://go.2gis.com/ANs8m). Participants arrive from 10:00; matches begin at 10:30 (Bishkek time).
1.3.By registering, participants confirm that they have read and agree to the rules. Ignorance of the rules does not exempt anyone from responsibility.
1.4.The organizer may amend the rules before the tournament begins by notifying participants on the tournament page. Changes during the tournament are permitted only to correct obvious errors and cannot retroactively change the results of completed matches.
1.5.The head referee decides all disputes not covered by the rules. Their decision is final.
1.6.The organizer may refuse entry or disqualify a participant without refunding the entry fee for breaking the rules, cheating, insults, disrupting matches or attempting to fix a result.
2.1.Participants must have a cybersport.kg account linked to Steam. Playing on someone else’s account (account sharing) is prohibited and results in the team’s disqualification.
2.2.The Steam account must not have an active VAC ban or CS2 Game Ban, or a cheating ban on a third-party platform issued less than two years before the tournament.
2.3.Nicknames must not contain insults, profanity, political or religious slogans, or advertising. The organizer may require a nickname change.
2.4.A player may be registered for only one team in a tournament, including as a substitute. A player cannot simultaneously be on a team’s application and in the solo player pool.
2.5.Participants must provide accurate information. At the venue, the referee may verify a player against their account. False information results in disqualification.
2.6.Team captains and solo players must have Telegram linked; match calls and referee messages are sent through it.
3.1.You may participate as a team or solo. The team captain applies on cybersport.kg and lists a starting roster of five players; one substitute may also be registered. Solo players apply themselves and enter the solo player pool.
3.2.The total PTS of the five starting players must not exceed 22.5. Exactly 22.5 is permitted. The substitute’s PTS is not included.
3.3.The site automatically calculates the total using players’ PTS when the application is submitted. An application exceeding the limit cannot be submitted. A subsequent change in a player’s PTS does not affect the application’s validity.
3.4.A substitute may come in between maps only if the lineup playing the map also has a total PTS of no more than 22.5. A violation results in a forfeit of the map.
3.5.Roster changes after registration closes must go through the organizer and comply with the limit.
3.6.Playing someone who is not registered for the team is prohibited and results in a match forfeit.
3.7.Teams must start each map with a full five-player lineup. If fewer than five players are at the venue when a match starts, the referee may allow the team to play with four; a team with three or fewer cannot play the match.
3.8.Before the tournament begins, the organizer forms five-player teams from solo players in compliance with the limit in clause 3.2 and appoints captains. Rosters are published on the tournament page. A solo player for whom no team place is available does not participate and receives a full refund (clause 11.6).
3.9.A solo player may join a team before registration closes: they join it on the site, and the captain submits an application including them in the roster. From that point, they participate as a team player and their place in the solo pool becomes available.
4.1.Double elimination bracket: a team is eliminated after its second loss. Teams that lose in the upper bracket move to the lower bracket.
4.2.All bracket matches are played on one map (Bo1). The grand final is best of three (Bo3). There is no grand final reset (a second final if the lower-bracket team wins).
4.3.The organizer determines bracket seeding after registration closes; the bracket is published on the tournament page before matches begin.
4.4.Maps use MR12: the first team to win 13 rounds wins.
4.5.At 12:12, MR3 overtime is played with a starting balance of $10,000. Sides switch every three rounds. If overtime ends 3:3, another overtime is played under the same rules until there is a winner.
4.6.Starting sides are determined by a knife round: the winner chooses a side with !stay (stay) or !switch (switch).
4.7.Tournament map pool: Mirage, Dust II, Inferno, Nuke, Ancient, Anubis, Cache. The captain conducts the pick-ban on the match page; the sequence depends on the series format and is shown on screen. In Bo3, the deciding map is determined by pick-ban.
4.8.Server settings are set automatically by the platform and cannot be changed by participants.
4.9.A match is considered started from the first round after the knife round. The result recorded by the server is official.
5.1.Tactical pause: !pause. Each team has three 30-second pauses per map, plus one additional pause in overtime.
5.2.Technical pause: !tech. It may be used only for a genuine technical problem: a game crash, a frozen PC, or faulty peripherals or club equipment.
5.3.Total technical pause time is limited to 10 minutes per team per map. Once the limit is reached, the team must resume play or use a tactical pause.
5.4.Both teams must use !unpause to end a pause.
5.5.If club equipment malfunctions, the referee may move a player to another station. The time needed to move does not count toward the technical pause limit.
6.1.If a player disconnects, the team must immediately call a technical pause and summon the referee.
6.2.A player has a total of 10 minutes per map to return. If they do not return, the team plays with a reduced lineup.
6.3.If a server or game failure causes a round to be played incorrectly, a rollback is used: !backup <round number>, with confirmation from both teams. A rollback may go back no more than three rounds and requires either the opponent’s agreement or the referee’s decision.
6.4.A match interrupted due to a platform or club fault (server, network or electricity) resumes from the point of interruption by restoring the round. A full map replay may be ordered only by the referee.
7.1.Any third-party programs that provide an advantage are prohibited: cheats, macros, scripts, modified game files and overlays displaying game information. Running programs from personal storage devices on club PCs is prohibited, except for CS2 configuration files.
7.2.Exploiting map and game bugs is prohibited: leaving the map boundaries, moving through textures, shooting through impenetrable surfaces, pixel-walking and boosting on invisible objects. Normal player boosting is allowed.
7.3.Match fixing, intentional losses and betting on your own matches are prohibited.
7.4.Looking at opponents’ monitors or passing information about opponent positions to a team as a spectator, eliminated player or through a broadcast (ghosting) is prohibited.
7.5.The organizer may request a demo and inspect a player’s station. Refusal is treated as an admission of a violation.
7.6.Penalty for violating this section: team disqualification without an entry fee refund and a platform ban ranging from six months to permanent.
8.1.Match results are recorded automatically. Stats and a demo are available on the match page.
8.2.The captain must submit a protest to the referee at the venue within 15 minutes of the match ending, specifying the match number, round and nature of the complaint.
8.3.Protests without evidence (a demo, screen recording or referee testimony) will not be considered.
8.4.Protests against decisions made by the referee during a match must be submitted immediately, before the next round begins.
9.1.Participants must treat opponents, referees, spectators, club staff and club property with respect.
9.2.Insults, threats and incitement of hostility based on nationality, religion or any other characteristic are prohibited.
9.3.Spam and flooding in game chat and tournament chat are prohibited.
9.4.Advertising third-party resources and gambling is prohibited.
9.5.Hitting desks or equipment, throwing peripherals, or swearing loudly enough to be heard throughout the room results in a warning; a repeat offense results in a map forfeit. The person responsible must pay for damaged equipment according to the club’s price list.
9.6.Physical violence or threats of physical harm result in team disqualification without an entry fee refund and a platform ban.
10.1.The tournament takes place at the Kaganat computer club (Bishkek). The venue provides the equipment. Personal peripherals are allowed: mouse, keyboard, headphones and mousepad, as well as your own CS2 config. Connecting your own PCs, storage devices containing programs or network equipment is prohibited.
10.2.Captains must check in their teams with the referee upon arrival, no later than 10:15; solo players must check in with the referee themselves by the same time. A team that has not checked in by 10:15 and has not notified the organizer may be disqualified; its opponent advances by forfeit. The entry fee is not refunded in this case.
10.3.Matches run in waves as stations become available. Match calls are made on the tournament page, in Telegram and verbally by the referee. From the call, a team has 10 minutes to take its seats and join the server; being more than 10 minutes late results in a map forfeit, and more than 20 minutes late results in a match forfeit. You may leave the club between matches if you notify the referee.
10.4.The referee assigns seats. Station setup (config, sensitivity, resolution and headphones) must be done before the map starts: up to five minutes are allowed after taking your seats. No setup time is provided after the knife round.
10.5.Phones must be removed from desks during a map. Using a phone during a map is prohibited; outside a match, it is unrestricted.
10.6.During a map, players may speak only to their own team. Outside assistance—by gesture, voice or phone—is prohibited. If a spectator or eliminated player gives a team information, that team receives a warning; a repeat offense results in a map forfeit.
10.7.Spectators may not come within two meters of the player stations. A spectator who violates this rule will be removed from the venue.
10.8.Food and drinks at player stations are subject to club rules. Anyone who spills a drink on equipment must pay for the damage according to the club’s price list.
10.9.Smoking, vaping, alcohol and prohibited substances are not allowed at the venue. An intoxicated participant will not be allowed to play, and their entry fee will not be refunded.
10.10.Streaming your own matches from the venue requires the organizer’s approval. The organizer may run an official broadcast; participants consent to being filmed and to the publication of tournament photos and videos.
11.1.The team entry fee is 3000 KGS (600 KGS per starting player). The captain pays it in one payment when applying, using an O!Bank QR code for the exact amount shown on the site. The application is confirmed once the payment is credited.
11.2.The solo player entry fee is 400 KGS, paid by the player immediately upon applying using the same method. The player is not entered in the solo pool until payment is credited.
11.3.Payments are automatically matched to applications by amount, so you must transfer exactly the amount shown, including tyiyns, before the QR code expires. If payment succeeds but the application does not appear within 15 minutes, contact the organizer and attach the receipt.
11.4.If a solo player who has paid is registered on a team roster (clause 3.9), their fee counts toward that team’s entry fee: the team pays 3000 KGS minus its players’ credited solo fees. That player’s share of the team fee is 600 KGS, so they owe 200 KGS beyond what they have already paid; arrangements within the team are the team’s responsibility. If the team has already paid the full fee by then, the player’s solo fee is refunded in full.
11.5.If a participant (team or solo player) withdraws a paid application before registration closes, the fee is refunded minus 20% of the amount paid. After registration closes, the fee is nonrefundable.
11.6.The fee is refunded in full if the organizer cancels the tournament. A solo player also receives a full refund if the organizer cannot place them on a team.
11.7.A team or player disqualified for breaking the rules or failing to appear does not receive a refund.
11.8.The organizer issues refunds by transfer to the same account used to pay, within seven business days.
11.9.The prize pool comes from entry fees and amounts to 80% of the total collected: first place receives 50%, second place 30%. Final amounts are calculated from the fees actually paid by teams and solo players and announced after registration closes.
11.10.Prizes are paid to the team captain within seven business days after the tournament ends. Distribution within the team is up to the team.
11.11.The recipient is responsible for taxes and transfer fees.
12.1.At the venue, the tournament’s head referee handles all questions and protests. Outside the venue, use Telegram @xmvsx or the tournament chat on cybersport.kg.
12.2.The official communication channels are the tournament chat on cybersport.kg, the referee at the venue and the listed contacts. Agreements between teams without the referee have no effect.