Open team LAN tournament by cybersport.kg for CS2 at the Kaganat computer club.
Participation was free; any team could register: five starters and up to two substitutes. Eight teams gathered at the club on August 15, 2026, and played a double-elimination bracket — one loss did not eliminate a team from the tournament.
Double elimination, Bo1 matches, a one-map grand final. MR12 map format, MR3 overtime. Map pool: Mirage, Dust II, Inferno, Nuke, Ancient, Anubis, Cache. Captains handled pick-bans themselves on the match page, and servers were assigned automatically.
All matches were played on the platform's servers: statistics, demos, and rating were recorded automatically. Any participant can open their maps, view the score, damage, and clutches, and review the demo in the 2D viewer.
60 000 KGS for four places: 30 000 for first, 15 000 for second, 9 000 for third, and 6 000 for fourth.
The winner is kanyewestlover911. Second place is 667, third is 7Lovers, and fourth is naglye. The bracket, rosters, and statistics for all maps are available in the tournament tabs.
Kaganat computer club, Bishkek. PCs and peripherals were provided by the club; players were allowed to bring their own mouse, keyboard, headphones, and mousepad.
1.1.The tournament is held by the cybersport.kg platform in the Counter-Strike 2 discipline.
1.2.By registering, a participant confirms that they have read and agree to these rules. Ignorance of the rules does not exempt participants from responsibility.
1.3.The organizer may amend the rules before the tournament begins by notifying participants on the tournament page. Changes during the tournament are permitted only to correct obvious errors and may not retroactively change the results of completed matches.
1.4.All disputed situations not covered by these rules are decided by the tournament head referee. Their decision is final.
1.5.The organizer may deny participation or remove a participant from the tournament for violating the rules, cheating, insults, disrupting matches, or attempting to arrange a match result.
2.1.A participant must have a cybersport.kg account linked to Steam. Playing on someone else's account (account sharing) is prohibited and punishable by removal from the tournament.
2.2.The Steam account must not have active VAC or Game Bans in CS2, or bans for cheating on third-party platforms received less than 2 years before the tournament.


2.3.A nickname must not contain insults, profanity, political or religious slogans, or advertising. The organizer may require a nickname to be changed.
2.4.A player may be registered for only one team within a single tournament.
2.5.A participant must provide accurate information. Providing false information results in removal from the tournament.
3.1.The application is submitted by the captain of an existing team. Roster: 5 starters and up to 2 substitutes.
3.2.The roster is locked when registration closes. After that, substitutions are possible only through the organizer and only from the registered substitutes.
3.3.Substitutions during a map series are prohibited: a player may only be changed between matches.
3.4.A player who has played at least one map for a team may not play for another team in this tournament.
3.5.A coach may be present, but may communicate with the team during a map only during tactical timeouts and at halftime when sides switch.
3.6.A team must enter a match with at least four players. Playing with four players is allowed, but five against three is not: with three or fewer players, a technical loss is awarded.
4.1.The map format is MR12: the first team to win 13 rounds wins.
4.2.At a score of 12:12, MR3 overtime is played with a starting $10 000. Sides switch every 3 rounds. If overtime ends 3:3, the next overtime is played under the same rules until a winner is determined.
4.3.Starting sides are determined by a knife round: the winner chooses a side with the !stay (stay) or !switch (switch) command.
4.4.Server settings are configured automatically by the platform and may not be changed by participants.
4.5.A match is considered started from the first round after the knife round. The result recorded by the server is official.
4.6.Tournament map pool: Mirage, Dust II, Inferno, Nuke, Ancient, Anubis, Cache. The pick-ban is conducted by the platform; the order of steps depends on the series format and is shown to participants on screen.
5.1.Tactical timeout — !pause. Each team has three 30-second timeouts per map, plus one additional timeout in overtime.
5.2.Technical timeout — !tech. It may only be taken in the event of an actual technical issue: game crash, connection loss, equipment malfunction, or external noise at the venue.
5.3.The total duration of technical timeouts is no more than 10 minutes per map per team. Once the limit is exhausted, the team must continue playing or use a tactical timeout.
5.4.A timeout is lifted with the !unpause command from both teams.
6.1.If a player disconnects, the team must immediately call a technical timeout.
6.2.A total of 10 minutes per map is given for the player to return. If the player does not return, the team plays shorthanded.
6.3.If a round is played incorrectly due to a server or game failure, a rollback is applied: !backup <round number> with confirmation from both teams. A rollback is possible no more than 3 rounds back and only with the opponent's consent or by the referee's decision.
6.4.A match interrupted due to the platform's fault is replayed from the point of interruption through round restoration. A full map replay is scheduled only by the referee's decision.
7.1.Any third-party programs that provide an advantage are prohibited: cheats, macros, scripts, modification of game files, and overlay programs with in-game information.
7.2.Exploiting map and game bugs is prohibited: leaving the map boundaries, passing through textures, shooting through bulletproof surfaces, pixel walks, and boosting on invisible objects. A regular player boost is allowed.
7.3.Match-fixing, intentional losing, and betting on one's own matches are prohibited.
7.4.Disclosing information about opponents' positions as a spectator or eliminated player (ghosting) is prohibited.
7.5.The organizer may request a demo recording, screenshots, and access to the screen for verification. Refusal is equivalent to admitting a violation.
7.6.Penalty for violations of this section: removal from the tournament and a platform ban from 6 months to permanent.
8.1.The match result is recorded automatically. Statistics and the demo recording are available on the match page.
8.2.A protest must be submitted by the captain no later than 30 minutes after the end of the match, through the organizer's contacts, stating the match number, round, and the nature of the complaint.
8.3.A protest without evidence (demo, screen recording, screenshot) will not be considered.
8.4.Protests against decisions made by the referee during the match must be submitted immediately, before the start of the next round.
9.1.Respectful treatment of opponents, referees, spectators, and staff is mandatory.
9.2.Insults, threats, and incitement of hostility based on nationality, religion, or any other grounds are prohibited.
9.3.Spam and flooding in the in-game chat and tournament chat are prohibited.
9.4.Advertising third-party resources and gambling is prohibited.
10.1.The tournament takes place at the organizer's venue. Equipment is provided by the venue. Personal peripherals are allowed: mouse, keyboard, headphones, and mousepad. Connecting personal system units, storage devices, and network equipment is prohibited.
10.2.A participant must arrive at the venue no later than 30 minutes before the start of their match. Being more than 15 minutes late from the scheduled time results in a technical loss on the map; more than 30 minutes results in a technical loss of the match.
10.3.Workstation setup (config, sensitivity, resolution) is performed before the start of the match. No setup time is allocated after the knife round.
10.4.Phones must be removed from the desk for the duration of the match. Using a phone during a map is prohibited; outside a match, it is unrestricted.
10.5.Communication is allowed only with one's own team. Any communication with people outside the team during a map is prohibited, including gestures and outside advice.
10.6.Spectators are prohibited from approaching gaming stations closer than two meters or giving advice to players. A spectator who violates this rule will be removed from the venue.
10.7.Food and drinks at gaming stations are subject to the club's rules. A drink spilled on equipment must be compensated for by the responsible party according to the club's price list.
10.8.Smoking, alcohol, and prohibited substances are not allowed at the venue. A participant under the influence will not be allowed to play matches.
11.1.Hitting the table, throwing peripherals, or damaging property results in a 500 KGS fine and a warning. Any damage caused is compensated separately according to the club's price list.
11.2.Profanity shouted across the entire club: first violation — 500 KGS fine, second — 1000 KGS, third — removal from the tournament and a platform ban.
11.3.Assault, fighting, or threats of physical violence result in immediate removal from the tournament and a 2-month platform ban. In case of serious consequences — a permanent ban and a report to the police.
11.4.The referee may award a technical loss on a map for repeated violations of this section.
11.5.The referee may issue a verbal warning for any behavior that interferes with other participants, even if it is not explicitly described above. Two verbal warnings result in a 500 KGS fine.
11.6.All fines and decisions are recorded in writing by the referee and published in the tournament chat after the match.
12.1.Participation in the tournament is free; no entry fee is charged.
12.2.The prize pool is 60 000 KGS, provided by the organizer and announced before the tournament begins.
12.3.Distribution: 1st place — 30 000 KGS, 2nd place — 15 000 KGS, 3rd place — 9 000 KGS, 4th place — 6 000 KGS.
12.4.Prizes are paid to the team captain within 7 business days after the tournament ends.
12.5.A team removed from the tournament for violating the rules receives no prize money.
12.6.Taxes and transfer fees are borne by the recipient.
13.1.All questions, protests, and problem reports must be submitted through the organizer's contacts listed on the tournament page.
13.2.The official communication channel is the tournament chat on cybersport.kg and the listed contacts. Arrangements in private messages without a referee have no force.