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Cyberzone × CYBERSPORT.KG MIX #2

33,000 KGSPrize pool
60/128Participants
November 8 at 11:30 AMStarts
Offline at CyberzoneLocation

Tournament chat

Shared chat for players and viewers
Tournament general chat
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Highlights

26 clips

Prize places

Pool 33,000 KGS
Place 1
50% of entry fees
≈ 16,500 KGS
Place 2
30% of entry fees
≈ 9,900 KGS

Venue

This tournament is played offline at a club
Cyberzone
Cyberzone
Bishkek, 4th microdistrict, 6а/1
Route in 2GIS

Description

The Sunday cybersport.kg LAN mix at the Cyberzone gaming club — 4-й микрорайон, 6а/1. Come alone, leave with a team and prize money.

There are no PTS restrictions: any player on the platform can play, from class one to class six. Experienced players and newcomers are in the same pool, and the captains balance the rosters.

COME ALONE — LEAVE WITH A TEAM

Registration is individual: each player submits their own application. Rosters are assembled on-site through a draft: the organizer appoints captains, who take turns picking players from the common pool — live, in front of everyone. No preassembled five-player teams.

HOW IT WILL WORK

Sunday, November 8. Registration is open until 10:30; at 11:00, the captains’ draft takes place on the tournament page, with the first matches immediately afterward. The bracket is double elimination: you must lose twice to be eliminated. All bracket matches are single-map (Bo1); the grand final is first to two wins (Bo3). If more than 12 teams enter, the first round is elimination, and the lower bracket starts in round two.

Map format: MR12, with MR3 overtime. Map pool: Mirage, Dust II, Inferno, Nuke, Ancient, Anubis, Cache. Pick-ban and server setup are automatic.

All matches are played on the platform’s servers: stats, demos, and ratings are recorded automatically. After the tournament, everyone can open their maps, check scores, damage, and clutches, and review demos in the 2D viewer and 3D replay. Tournament maps count toward CYBERZONE LADDER.

ENTRY FEE AND PRIZES

The entry fee is 600 KGS per person. Pay through О!Банк directly on the site: click “Pay and Apply,” and the site displays a QR code with the exact amount — you can pay with any banking app in Kyrgyzstan. The amount may include tyiyins (for example, 599.37): transfer exactly that amount, as it is used to identify the payment. Your application will appear in the list automatically a few seconds after payment; there is no need to send the receipt anywhere.

Rules

1. GENERAL PROVISIONS

1.1.The tournament is held by the cybersport.kg platform in Counter-Strike 2 as a LAN event at the Cyberzone gaming club (Бишкек, 4-й микрорайон, 6а/1) on Sunday, November 8, 2026. Registration closes at 10:30, the captains’ draft starts at 11:00, and the first matches begin immediately after the draft.

1.2.By registering, a participant confirms that they have read and agree to these rules. Ignorance of the rules does not exempt a participant from responsibility.

1.3.The organizer may change the rules before the tournament begins by notifying participants on the tournament page. Changes during the tournament are permitted only to correct obvious errors and cannot retroactively change the results of matches already played.

1.4.All disputes not covered by these rules are decided by the tournament’s head referee. Their decision is final.

1.5.The organizer may deny participation or remove a participant from the tournament without refunding the entry fee for violating the rules, cheating, insults, disrupting matches, or attempting to arrange a fixed result.

2. PARTICIPANTS AND ACCOUNTS

2.1.A participant must have a cybersport.kg account linked to Steam. Playing on someone else’s account (account sharing) is prohibited and punishable by removal from the tournament.

Mix tournament

MIX

Solo registration. Before the start the organiser appoints captains, and they take turns picking players into teams of 5. Whoever is left goes to the reserve for substitutions.

Entry fee600 KGS
About the tournament
FormatDouble Elimination
Roster5×5
Server join15 minAt least 4 players and !ready, or a technical loss
Entry fee600 KGS
RostersCaptain draft
Organizercybersport.kg
Champion
Soltero
Soltero
Champion roster
Overview
Bracket
Participants
Matches
Results
Highlights
all 26
Tournament MVPBest player of the tournament
1.65
Rating
1.69
K/D
125
ADR
30%
HS
83%
KAST
5
Maps
Tournament flow
  1. Announced
  2. RegistrationNov 5
  3. LiveNov 8
  4. 4FinishedNov 8

80% of all entry fees goes to the prize pool: 50% of the fees goes to the first-place team and 30% to the second-place team. The remaining 20% covers tournament organization. The more players, the bigger the prizes: we will announce the exact amounts after registration closes.

WHAT YOU NEED

An account on cybersport.kg with Steam and Telegram linked, and a paid entry fee. The club provides the PCs, but you can and should bring your own mouse, keyboard, headphones, and mousepad — plus your config on a USB drive or in the Steam cloud. Arrive by 10:30: you’ll have time to set up your station and won’t have to rush before your first map.

Anyone not picked for a roster in the draft goes into the reserve. Reserve players should stay: if someone drops out, a substitute comes from the reserve, so everyone has a chance to play.

HOW TO GET THERE

Cyberzone: Бишкек, 4-й микрорайон, 6а/1. Route in 2GIS: https://go.2gis.com/gLZZs

RULES

The full rules are in the “Rules” tab. The essentials: play fair, behave respectfully, expect fines for hitting the table or swearing loudly enough for the whole club to hear, and a ban for physical violence. The club is hosting us, so act accordingly.

Questions — in the tournament chat or on Telegram @xmvsx. See you at Cyberzone.

2.2.The Steam account must not have active VAC or Game Bans for CS2, or bans for cheating on third-party platforms imposed less than two years before the tournament.

2.3.Nicknames must not contain insults, profanity, political or religious slogans, or advertising. The organizer may require a nickname change.

2.4.Each player submits one application. A second application by the same person using another account results in both applications being removed without a refund of the entry fees.

2.5.Participants must provide accurate information. False information results in removal from the tournament.

3. ROSTERS (FULL MIX, CAPTAINS’ DRAFT)

3.1.Registration is individual: players apply to a common pool. Teams have five players.

3.2.Before the start, the organizer appoints captains. Captains take turns picking players from the pool on the draft page. Picks proceed in rotation; the turn order and time remaining for each pick are visible to everyone.

3.3.Captains have a limited time to make a pick (shown on the draft page). If a captain runs out of time, the system selects a player automatically and the turn passes on. A turn missed due to the time limit is not restored.

3.4.The captain determines the roster: the team points total limit does not apply in this mode.

3.5.Players not selected for rosters are placed in reserve. A substitute from the reserve can be brought in only through the organizer.

3.6.Refusing to play on the team that selected a player is equivalent to withdrawing from the tournament without a refund of the entry fee.

3.7.Agreements between captains to form predetermined rosters (“you take these players, I’ll take those”) are prohibited. If collusion is detected, the draft is repeated and the captains are disqualified.

4. TOURNAMENT FORMAT

4.1.The bracket is double elimination: a team is eliminated after its second loss. The upper and lower brackets meet in the grand final. If there are more than 12 teams after the draft, the first round of the upper bracket is elimination: teams that lose in that round are eliminated, and the lower bracket starts in round two.

4.2.The organizer determines the teams’ seeds in the bracket after the draft is complete.

4.3.All bracket matches are played on one map (Bo1). The grand final is first to two wins (Bo3). The organizer may change a stage’s format by announcing the change before that stage begins.

4.4.The match schedule is announced on the tournament page. A team must be ready to play from the moment its match is assigned.

5. MATCH FORMAT

5.1.The map format is MR12: the first team to win 13 rounds wins.

5.2.At 12:12, MR3 overtime is played with starting money of $10,000. Sides switch every three rounds. If overtime ends 3:3, another overtime is played under the same rules until a winner is determined.

5.3.Starting sides are determined by a knife round: the winner chooses a side using !stay (stay) or !switch (switch).

5.4.Server settings are set automatically by the platform and cannot be changed by participants.

5.5.A match is considered to have started with the first round after the knife round. The result recorded by the server is official.

5.6.Tournament map pool: Mirage, Dust II, Inferno, Nuke, Ancient, Anubis, Cache. Pick-ban is conducted by the platform; the sequence of steps depends on the series format and is shown to participants on screen.

6. PAUSES

6.1.Tactical pause — !pause. Each team has three 30-second pauses per map, plus one additional pause in overtime.

6.2.Technical pause — !tech. It may be called only for a genuine technical problem: a game crash, connection loss, equipment malfunction, or disruptive noise at the venue.

6.3.Total technical pause time is limited to 10 minutes per map per team. Once the limit is exhausted, the team must continue playing or use a tactical pause.

6.4.Both teams must use !unpause to end a pause.

7. DISCONNECTS AND RESTORATION

7.1.If a player disconnects, the team must call a technical pause immediately.

7.2.A player has a total of 10 minutes per map to return. If the player does not return, the team plays with an incomplete roster.

7.3.If a round is played incorrectly due to a server or game failure, a rollback is used: !backup <round number>, with confirmation from both teams. A rollback may go back no more than three rounds and requires either the opponent’s consent or a referee’s decision.

7.4.A match interrupted due to a platform fault is resumed from the point of interruption through round restoration. A full map replay is ordered only by a referee’s decision.

8. FAIR PLAY

8.1.Any third-party software that provides an advantage is prohibited: cheats, macros, scripts, game file modifications, and overlays containing in-game information.

8.2.Exploiting map and game bugs is prohibited: going outside map boundaries, moving through textures, shooting through surfaces that are not penetrable, pixel walks, and boosting on invisible objects. Normal player boosting is allowed.

8.3.Match-fixing, deliberately losing, and betting on your own matches are prohibited.

8.4.Revealing information about opponents’ positions as a spectator or eliminated player (ghosting) is prohibited.

8.5.The organizer may request a demo recording, screenshots, and screen access for inspection. Refusal is treated as an admission of a violation.

8.6.Penalty for violations of this section: removal from the tournament without a refund of the entry fee and a platform ban lasting from six months to a lifetime.

9. RESULTS AND PROTESTS

9.1.Match results are recorded automatically. Statistics and the demo recording are available on the match page.

9.2.A protest must be submitted by the captain no later than 30 minutes after the match ends, through the organizer’s contact channels, specifying the match number, round, and substance of the complaint.

9.3.Protests without evidence (demo, screen recording, screenshot) will not be considered.

9.4.Protests against decisions made by a referee during a match must be submitted immediately, before the next round begins.

10. CONDUCT

10.1.Respectful treatment of opponents, referees, spectators, and staff is mandatory.

10.2.Insults, threats, and incitement of hatred on national, religious, or any other grounds are prohibited.

10.3.Spamming and flooding in the in-game chat and tournament chat are prohibited.

10.4.Advertising third-party resources and gambling is prohibited.

11. LAN VENUE

11.1.The tournament takes place at the Cyberzone gaming club (Бишкек, 4-й микрорайон, 6а/1). Equipment is provided by the venue. Personal peripherals are allowed: mouse, keyboard, headphones, and mousepad. Connecting your own PCs, storage devices, or networking equipment is prohibited.

11.2.Participants must arrive at the venue by 10:30, before the draft begins. Being more than 15 minutes late for the scheduled match time results in a forfeit of the map; more than 30 minutes results in a forfeit of the match.

11.3.Workstation setup (config, sensitivity, resolution) must be completed before the match starts. No setup time is provided after the knife round.

11.4.Phones must be removed from the desk during matches. Using a phone during a map is prohibited; outside matches, it is unrestricted.

11.5.Players may speak only with their own team. Any communication with people outside the team during a map is prohibited, including gestures and outside tips.

11.6.Spectators must not approach within two meters of the playing stations or give players tips. Spectators who violate this rule will be removed from the venue.

11.7.Food and drinks at playing stations are subject to club rules. Anyone who spills a drink on equipment must compensate for the damage according to the club’s price list.

11.8.Smoking, alcohol, and prohibited substances are not allowed at the venue. Intoxicated participants will not be allowed to play, and their entry fees will not be refunded.

12. VENUE DISCIPLINE

12.1.Hitting the table, throwing peripherals, or damaging property results in a 500 KGS fine and a warning. Any damage caused must be compensated separately according to the club’s price list.

12.2.Profanity loud enough for the whole club to hear: first offense — a 500 KGS fine; second — a 1000 KGS fine; third — removal from the tournament and a platform ban.

12.3.Physical assault, fighting, or threats of physical violence result in immediate removal from the tournament without a refund of the entry fee and a two-month platform ban. In cases with serious consequences, a lifetime ban and a report to the police follow.

12.4.Fines must be paid on-site. Until payment is made, the team cannot play its next match; nonpayment is treated as a refusal to continue in the tournament.

12.5.A referee may issue a verbal warning for any behavior that disrupts other participants, even if it is not explicitly described above. Two verbal warnings result in a 500 KGS fine.

12.6.All fines and decisions are documented in writing by the referee and published in the tournament chat after the match.

13. ENTRY FEE AND PRIZES

13.1.The entry fee of 600 KGS per player is paid when applying, using the О!Банк QR code for the exact amount shown on the site. An application is considered confirmed once payment is received.

13.2.The payment is linked to the account automatically by its amount, so you must transfer exactly the amount shown, including tyiyins, before the QR code expires. If payment has gone through but the application has not appeared within 15 minutes, contact the organizer and attach the receipt.

13.3.An entry fee can be refunded only if the organizer cancels the tournament or the application is withdrawn before registration closes.

13.4.A participant removed for violating the rules will not receive an entry fee refund.

13.5.The prize pool is 80% of collected entry fees: first place receives 50% of the fees, and second place receives 30%. The remaining 20% goes toward organizing the tournament. Final amounts are calculated from the entries actually paid for and announced after registration closes.

13.6.Prize money is paid to the team captain within seven business days after the tournament ends. It is distributed equally among starting roster players unless the team agrees otherwise.

13.7.Taxes and transfer fees are the recipient’s responsibility.

14. COMMUNICATION

14.1.At the venue, the tournament’s head referee handles all questions and protests. Outside the venue, use Telegram @xmvsx or the tournament chat on cybersport.kg.

14.2.The tournament chat on cybersport.kg and the specified contacts are the official communication channels. Agreements made in private messages without a referee have no standing.

Club page
Soltero
akt1
ta1a
Sun_K
Erling_Hohland
SolteroSolteroSolteroSoltero1 place