Inter-University #1 is an offline CS2 tournament between educational institutions in Kyrgyzstan. Universities, colleges, and schools field their five-player teams to find out whose students play best.
Current students. A team is formed from one educational institution: a university or college. If a college and university are part of the same educational organization, their students may play together.
School students form mixed teams: students from different schools may play in the same five-player team.
Each team may have one 2026 graduate (of a school, college, or university). All other players must be current students.
Each player sends the organizer on Telegram @jepox_fred:
— a document confirming current enrollment, showing their name and the name of their educational institution (student ID, certificate of enrollment, etc.);
— a photo of their face for the broadcast.
A team will not be admitted to the tournament without documents.
No more than two teams from any one university, college, or school advance to the main tournament. If more teams apply, they play online qualifiers on cybersport.kg servers, and the top two advance to the main tournament.
Offline, Bishkek. Double elimination bracket: a team must lose twice to be eliminated. Matches are single-map (Bo1); the grand final is best-of-three (Bo3). Pick-ban, servers, statistics, and demos are handled automatically on the platform.
The entry fee is 4000 KGS per team, or 2000 KGS if all five starting roster players have a Faceit ELO of no more than 2100.
The prize pool comes from collected entry fees: 70% for first place and 30% for second.
1. The captain submits an application on this page. The team name must include the name of the educational institution, for example, “КГТУ | Phoenix”.
2. Each player sends a document and a photo of their face to the organizer on Telegram @jepox_fred.
3. The captain pays the entry fee using the payment details provided by the organizer and sends the receipt; the organizer confirms the application.
The venue and arrival time will be announced later on this page and in the tournament chat. The full rules are in the “Rules” tab. Questions: contact the organizer on Telegram @jepox_fred.
1.1.Inter-University #1 is a Counter-Strike 2 (5×5) tournament between teams from educational institutions in Kyrgyzstan. It will be held offline in Bishkek on October 18, 2026, starting at 11:00. The venue and arrival time will be announced later on the tournament page.
1.2.The tournament organizer is mini-wlady (Telegram @jepox_fred). The tournament runs on the cybersport.kg platform: applications, bracket, pick-bans, servers, and statistics.
1.3.By registering, a participant confirms that they have read and agree to the rules.
1.4.The organizer may change the rules before the tournament begins by notifying participants on the tournament page. The organizer resolves disputes not covered by the rules. Their decision is final.
2.1.People studying at an educational institution in Kyrgyzstan—a university, college, or school—at the time of the tournament are eligible to participate.
2.2.A university or college team consists of students from one educational institution. If a college and university are part of the same educational organization, their students may play on the same team.
2.3.School students may form a mixed team: students from different schools may play on the same team.
2.4.Each team may have no more than one 2026 graduate (of a school, college, or university). All other starting roster players and substitutes must be studying at the time of the tournament.
2.5.Each player (including substitutes) sends the organizer on Telegram @jepox_fred a document confirming current enrollment, showing their name and the name of their educational institution (student ID, grade book, certificate of enrollment; for a 2026 graduate, a diploma or graduation certificate), as well as a photo of their face for the broadcast.
2.6.A team is admitted to the tournament only after all players’ documents have been checked. A player without a document is not admitted to matches.
2.7.Submitting forged documents or documents belonging to someone else, or playing as another person, results in team disqualification without a refund of the entry fee.
2.8.The team name must include the name of the educational institution (for example, “КГТУ | Phoenix”; for a mixed school team, “Школы | Название”). The name must not contain insults, political or religious slogans, or advertising.
3.1.Each player must have a cybersport.kg account with Steam and Telegram linked and provide their phone number and first and last name in the application.
3.2.The Steam account must not have an active VAC ban or CS2 Game Ban.
3.3.A player may be on only one registered team.
4.1.No more than two teams from one educational institution advance to the main tournament.
4.2.If more than two teams apply from one educational institution, they play online qualifiers on cybersport.kg servers. The top two teams advance to the main tournament; the remaining applications are withdrawn and their entry fees refunded.
4.3.The organizer informs captains of the format, date, and time of the qualifiers after registration closes. Failure to appear for a qualifier match results in a forfeit loss.
5.1.The bracket uses double elimination: a team is eliminated after its second loss. The upper and lower brackets meet in the grand final.
5.2.All bracket matches are played on one map (Bo1); the grand final is best-of-three (Bo3).
5.3.The organizer determines the team seeds. The match schedule is published on the tournament page.
6.1.MR12: the first team to win 13 rounds wins. At 12:12, MR3 overtime is played with $10,000 starting money until a winner is determined.
6.2.The map is selected through a pick-ban by captains on the match page. The map pool is listed on the tournament page.
6.3.Starting sides are determined by a knife round: the winner chooses a side with the !stay or !switch command.
6.4.The platform sets the server settings; participants may not change them. The result recorded by the server is official.
7.1.Tactical pause: !pause, up to 4 pauses per map for each team.
7.2.Technical pause: !tech, only for a genuine technical problem. No more than 10 minutes total per map for each team.
7.3.If a player disconnects, the team must immediately call a technical pause. If the player does not return within 10 minutes, the team continues with fewer players.
7.4.If a round is played incorrectly due to a malfunction, the round is restored at the organizer’s discretion.
8.1.Cheats, macros, scripts, modification of game files, and any programs that provide an advantage are prohibited.
8.2.Exploiting map or game bugs (going outside the map, passing through textures, pixel walks) is prohibited.
8.3.Match-fixing, intentionally losing, and betting on your own matches are prohibited.
8.4.A violation of this section results in team disqualification without a refund of the entry fee and a ban from the platform.
9.1.The venue provides equipment. Players may bring their own peripherals: mouse, keyboard, headphones, and mousepad.
9.2.The team must arrive by the designated arrival time. Being more than 15 minutes late for the scheduled match time results in a forfeit loss.
9.3.Workstation setup must be completed before the match starts. No setup time is provided after the knife round.
9.4.During a map, phones must be removed from the desk; communication with people outside the team and outside assistance are prohibited.
9.5.Respectful treatment of opponents, organizers, and the venue is mandatory. Insults, property damage, or arriving intoxicated result in removal from the tournament without a refund of the entry fee. The person responsible must compensate the venue for any damage.
10.1.The entry fee is 4000 KGS per team. If each of the five starting roster players has a Faceit ELO of no more than 2100 at the time of registration, the fee is 2000 KGS. A player without a Faceit account is assessed at the organizer’s discretion.
10.2.The organizer provides payment details on Telegram @jepox_fred. The captain sends the receipt, and the organizer marks the payment on the website. Only teams that have paid enter the bracket.
10.3.The prize pool comes from collected entry fees: 1st place — 70%, 2nd place — 30%. Final amounts are announced before the start.
10.4.Entry fees are refunded if the tournament is canceled and to teams that do not advance from the qualifiers. Teams removed for violating the rules do not receive a refund.
11.1.Send questions, documents, receipts, and protests to the organizer on Telegram @jepox_fred.
11.2.Tournament news is posted on this page and in the tournament chat.