1. Matches are played on cybersport.kg servers. Connection details appear on the match page.
2. A team must be on the server by the scheduled time. Being more than 15 minutes late means a technical loss.
3. Captains choose maps with pick & ban on the match page before the server is assigned.
4. Each team has 4 tactical pauses per map (!pause) and technical pauses when needed.
5. Third-party software, map exploits and playing for another player are forbidden.
6. Disputes are resolved by the tournament organizer. Their decision is final.
7. The match result is recorded automatically from server data.