The cybersport.kg LAN mix at Cyberzone computer club — 4-й микрорайон, 6а/1.
There are no PTS restrictions: any player on the platform can play, from first class to sixth. Experienced players and newcomers are in the same pool, and captains keep the rosters balanced.
Registration is individual: each player submits their own application. Rosters are drafted on-site: the organizer appoints captains, who take turns picking players from the shared pool — live, in front of everyone. No pre-assembled teams of five.
Gather at the club from 10:00; start at 10:30. The draft takes place on the tournament page, then we play a double elimination bracket: you need to lose twice to be eliminated. All bracket matches are one map (Bo1); the grand final is best of three (Bo3).
Map format: MR12, with MR3 overtime. Map pool: Mirage, Dust II, Inferno, Nuke, Ancient, Anubis, Cache. Pick-ban and server setup are automatic.
All matches are played on the platform's servers: statistics, demos and ratings are recorded automatically. After the tournament, everyone can open their maps, check scores, damage and clutches, and review demos in the 2D viewer.
The entry fee is 600 KGS per player, payable by QR code on the tournament page (+996 707 537 429). Send your payment receipt to Telegram @xmvsx, and put your cybersport.kg nickname in the transfer comment.
The prize pool is funded by entry fees and split between the winners: 50% for first place, 30% for second. We will announce the exact amounts after registration closes — they depend on how many people have paid to participate.
A cybersport.kg account linked to Steam and Telegram, and a paid entry fee. Computers and peripherals are provided by the club, but you can and should bring your own mouse, keyboard, headphones and mousepad. Arrive by 10:00: you will have time to set up your station and will not have to rush before the first map.
Anyone not drafted onto a roster goes into the reserve pool. Reserve players should stay: if someone drops out, a substitute comes from the reserve pool, so everyone has a chance to play.
Cyberzone: Бишкек, 4-й микрорайон, 6а/1. Route in 2GIS: https://go.2gis.com/gLZZs
The full rules are in the “Rules” tab. The essentials: play fair, treat people decently, penalties apply for hitting the table and swearing loudly enough for the whole club to hear, and physical violence results in a platform ban. The club is hosting us, so behave accordingly.
Questions — ask in the tournament chat or contact the organizer. See you at Cyberzone.
1.1.The tournament is organized by cybersport.kg for Counter-Strike 2 in a LAN format at Cyberzone computer club (Бишкек, 4-й микрорайон, 6а/1) on October 3, 2026. Matches start at 10:30; participants gather from 10:00.
1.2.By registering, a participant confirms that they have read and agree to the rules. Not knowing the rules does not exempt anyone from responsibility.
1.3.The organizer may change the rules before the tournament begins by notifying participants on the tournament page. Changes during the tournament are permitted only to correct obvious errors and cannot retroactively change the results of completed matches.
1.4.Any disputes not covered by these rules are decided by the tournament's head referee. Their decision is final.
1.5.The organizer may deny participation or remove a participant from the tournament without refunding the entry fee for violating the rules, cheating, insults, disrupting matches or attempting to arrange a fixed result.
2.1.A participant must have a cybersport.kg account linked to Steam. Playing on someone else's account (account sharing) is prohibited and results in removal from the tournament.
2.2.The Steam account must not have active VAC or Game Bans for CS2, or bans for cheating on third-party platforms issued less than 2 years before the tournament.
2.3.Nicknames must not contain insults, profanity, political or religious slogans, or advertising. The organizer may require a nickname change.
2.4.Each player submits one application. A second application from the same person using another account results in the removal of both applications without an entry-fee refund.
2.5.Participants must provide accurate information. Providing false information results in removal from the tournament.
3.1.Registration is individual: players apply to a shared pool. Each team has 5 players.
3.2.Before the start, the organizer appoints captains. Captains take turns picking players from the pool on the draft page. Picks proceed in rounds; the pick order and time limit are visible to everyone.
3.3.Captains have a limited time for each pick (shown on the draft page). If a captain runs out of time, the system automatically selects a player and moves to the next pick. A pick missed because time ran out is not restored.
3.4.The captain determines the roster: there is no team points cap in this mode.
3.5.Players not drafted onto rosters are placed in the reserve pool. A substitute from the reserve pool can be brought in only through the organizer.
3.6.Refusing to play for the team that selected a player is equivalent to withdrawal from the tournament without an entry-fee refund.
3.7.Agreements between captains to assemble rosters in advance (“you take these players, I'll take those”) are prohibited. If collusion is discovered, the draft is repeated and the captains are removed.
4.1.The bracket is double elimination: a team is eliminated after its second loss. The upper and lower brackets meet in the grand final.
4.2.The organizer determines the teams' seeds in the bracket after the draft is complete.
4.3.All bracket matches are played on one map (Bo1). The grand final is best of three (Bo3). The organizer may change a stage's format by announcing the change before that stage begins.
4.4.The match schedule is announced on the tournament page. A team must be ready to play as soon as its match is assigned.
5.1.The map format is MR12: the first team to win 13 rounds wins.
5.2.At 12:12, MR3 overtime is played with starting money of $10,000. Sides switch every 3 rounds. If overtime ends 3:3, another overtime is played under the same rules until a winner is determined.
5.3.Starting sides are determined by a knife round: the winner chooses a side with !stay (stay) or !switch (switch).
5.4.Server settings are configured automatically by the platform and cannot be changed by participants.
5.5.A match is considered started from the first round after the knife round. The result recorded by the server is official.
5.6.Tournament map pool: Mirage, Dust II, Inferno, Nuke, Ancient, Anubis, Cache. Pick-ban is handled by the platform; the order of steps depends on the series format and is shown to participants on screen.
6.1.Tactical pause — !pause. Each team has three 30-second pauses per map, plus one additional pause in overtime.
6.2.Technical pause — !tech. It may be called only for a genuine technical issue: game crash, connection loss, equipment failure or disruptive noise at the venue.
6.3.Total technical pause time is limited to 10 minutes per map per team. Once the limit is exhausted, the team must continue playing or use a tactical pause.
6.4.To end a pause, both teams must use !unpause.
7.1.If a player disconnects, the team must call a technical pause immediately.
7.2.A player has a total of 10 minutes per map to return. If the player does not return, the team plays with an incomplete roster.
7.3.If a round is played incorrectly because of a server or game failure, a rollback is used: !backup <round number>, with confirmation from both teams. A rollback can go back no more than 3 rounds and requires the opponent's agreement or a referee's decision.
7.4.A match interrupted due to a platform fault resumes from the point of interruption through round restoration. A full map replay is ordered only by a referee's decision.
8.1.Any third-party software that provides an advantage is prohibited: cheats, macros, scripts, game file modifications and overlays displaying game information.
8.2.Exploiting map and game bugs is prohibited: going out of bounds, passing through textures, shooting through surfaces that cannot be penetrated, pixel walks and boosting on invisible objects. Normal player boosting is permitted.
8.3.Match-fixing, intentionally losing and betting on your own matches are prohibited.
8.4.Revealing opponents' positions as a spectator or eliminated player (ghosting) is prohibited.
8.5.The organizer may request a demo recording, screenshots and access to the player's screen for review. Refusal is treated as an admission of a violation.
8.6.Penalties for violations of this section: removal from the tournament without an entry-fee refund and a platform ban ranging from 6 months to permanent.
9.1.Match results are recorded automatically. Statistics and demo recordings are available on the match page.
9.2.A captain must file a protest no later than 30 minutes after the match ends through the organizer's listed contacts, specifying the match number, round and nature of the complaint.
9.3.Protests without evidence (demo, screen recording or screenshot) will not be considered.
9.4.Protests against decisions made by a referee during a match must be filed immediately, before the next round begins.
10.1.Respectful treatment of opponents, referees, spectators and staff is required.
10.2.Insults, threats and incitement of hostility on national, religious or any other grounds are prohibited.
10.3.Spam and flooding in the game chat and tournament chat are prohibited.
10.4.Advertising third-party resources and gambling is prohibited.
11.1.The tournament takes place at Cyberzone computer club (4-й микрорайон, 6а/1). The venue provides equipment. Personal peripherals are allowed: mouse, keyboard, headphones and mousepad. Connecting your own desktop computers, storage devices or networking equipment is prohibited.
11.2.Participants must arrive at the venue no later than 10:00, before the draft begins. Being more than 15 minutes late for the scheduled match time results in a default loss of the map; more than 30 minutes results in a default loss of the match.
11.3.Station setup (config, sensitivity, resolution) must be completed before the match starts. No setup time is provided after the knife round.
11.4.Phones must be removed from the desk during a match. Using a phone during a map is prohibited; outside matches, phone use is unrestricted.
11.5.Players may speak only to their own team. Any communication with people outside the team during a map is prohibited, including gestures and outside tips.
11.6.Spectators must not come within two meters of gaming stations or give players tips. A spectator who violates this rule will be removed from the venue.
11.7.Food and drinks at gaming stations are subject to club rules. Anyone who spills a drink on equipment must compensate for the damage according to the club's price list.
11.8.Smoking, alcohol and prohibited substances are not allowed at the venue. Intoxicated participants are not permitted to play matches, and their entry fees are not refunded.
12.1.Hitting the table, throwing peripherals or damaging property — a 500 KGS fine and a warning. Damage caused must be compensated separately according to the club's price list.
12.2.Profanity loud enough for the whole club to hear: first offense — a 500 KGS fine; second — 1000 KGS; third — removal from the tournament and a platform ban.
12.3.Physical violence, fighting or threats of physical harm — immediate removal from the tournament without an entry-fee refund and a 2-month platform ban. In cases with serious consequences — a permanent ban and a report to the police.
12.4.Fines must be paid on-site. Until payment, the team may not play its next match; failure to pay is treated as a refusal to continue in the tournament.
12.5.A referee may issue a verbal warning for any behavior that disrupts other participants, even if it is not expressly described above. Two verbal warnings result in a 500 KGS fine.
12.6.All fines and decisions are recorded in writing by the referee and posted in the tournament chat after the match.
13.1.The participation fee is 600 KGS per player. Payment details are provided on the tournament page. An application is considered confirmed once the organizer accepts payment.
13.2.You must include your platform nickname with the transfer and send the payment receipt to Telegram @xmvsx. Without this, the payment cannot be identified.
13.3.The prize pool is funded by participants' entry fees and split as follows: 50% for first place, 30% for second. Final amounts are announced after registration closes, once the number of paying participants is known.
13.4.Entry-fee refunds are available if the organizer cancels the tournament or an application is withdrawn before registration closes.
13.5.Participants removed for violating the rules will not receive an entry-fee refund.
13.6.Prize money is paid within 7 business days after the tournament ends.
13.7.Taxes and transfer fees are the recipient's responsibility.
14.1.All questions, protests and problem reports must go through the organizer's contacts listed on the tournament page.
14.2.The tournament chat on cybersport.kg and the listed contacts are the official communication channels. Agreements made in private messages without a referee have no effect.