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Double protection: cybersport.kg has built its own detection engine

Our own engine together with the kernel-level FACEIT Anti-Cheat — two lines of defence in every match. Injections, hooks, memory patches, overlays, vulnerable drivers and Steam ↔ FACEIT verification.

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Double protection: cybersport.kg has built its own detection engine

cybersport.kg has released its own detection engine. It does not replace FACEIT Anti-Cheat — it works alongside it: the kernel-level FACEIT anti-cheat is the first layer, our engine is the second. Both have to be defeated at once, which in practice is next to impossible.

This is the first esports project in Kyrgyzstan with its own anti-cheat development rather than a single third-party solution on the servers.

What the engine catches

  • Injections into the game process — third-party DLLs loaded through LoadLibrary, manual mapping and reflective injection.

  • Hooks — inline and IAT interception, tampering with DirectX/OpenGL and render functions.

  • Memory integrity — code patches and changes in protected regions.

  • Overlays — external ESP and "stream-proof" layers invisible to OBS and screen capture.

  • Drivers and handles — suspicious access to the game process and vulnerable kernel drivers used by private cheats.

Known cheats are caught by signatures, unknown ones by behavioural heuristics: the engine does not need to know a specific cheat to see that something interfered with the game.

Identity verification

A separate line of defence, without which the rest is bypassed in a minute. The client detects the active Steam account and matches it against the FACEIT account linked to your profile. Running Anti-Cheat under someone else's login and playing on another account no longer works — the platform knows which nickname to expect and verifies it itself.

Double protection on the server

When you join a match, the server asks the platform whether the engine is running, the scan is clean and the account matches. If not, you are not let in, and the kick message says exactly what to fix.

The requirement is enabled where it is needed: in Matchmaking by a platform-wide setting, in tournaments by a per-tournament checkbox. If you close the client while already in the queue, the system removes you and explains why — forming a team around someone who cannot enter the server ruins the match for the other nine.

What it costs you

  • Free, about 2.7 MB.

  • No administrator rights — the engine runs in user mode from your profile folder.

  • Windows 10 and 11 (64-bit), macOS planned.

  • Nothing is left behind after removal: no system changes, no drivers.

Only check results leave your machine: whether Steam is running and under which account, whether FACEIT Anti-Cheat is active, whether the identity matches, whether injections, hooks or overlays were found. The client does not read personal files, messages or passwords. The build is signed, and updates are verified by digital signature and SHA-256.

How to start

Download the client from the Anti-cheat page and run it. Sign in to Steam and to FACEIT Anti-Cheat with the same account linked on the platform. The status is visible in three places at once — the popup on the site, the button in the queue block and the "Anti-cheat" section in the Telegram bot.

Fair play does not rest on someone's word. Now it has two independent layers of verification, and both work on every match.

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